#11
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No official comment except the typical "coding" issue, and not a peep more. Much rumor. Much swirl.
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Last edited by Castle2.0; 07-09-2022 at 11:22 PM..
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#12
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Rumors still swirling
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#13
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I can't really speculate what the implications would be.. like a GM or server test or something or someone maliciously fucked with the server?
[Edit] so this is where characters were upon logging in, what about dying or gating? | ||
Last edited by goblinmob; 11-01-2022 at 11:59 PM..
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#14
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that was a fun day in Oggok
(lol) | ||
#15
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They said it was a "random code bug"
random bug that followed suggestions from p99 discord. and then expertly placed the spawn point in the cleric guild in felwithe. and then on blue it was right in front of the warrior GMs in oggok. why did the GMs lie about it being a "random" bug | ||
#16
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Those are some tall accusations there.
But I do see your reasoning: Felwithe is the most anti-evil city. Oggok is an anti-good city that can be confusing for some people to try and exit. And as you mentioned the specific locations. It's almost like a trap was being set. Did the GMs get sick of endless petitions and say... "OK... it's time for PAIN!"?
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#17
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The locs were different in each zone. So it wasn't like players were being sent to 0,0,0 for instance. And whoever was behind it corrected their location for Blue -- on Green the Oggok spawn was in front of the bank, a (relatively) safe location. On Blue, the Oggok spawn was directly above the level 61 warrior GM who is KoS to all good races. | |||
#18
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Please detail
More rumors and timelines. This is cool. I agree good job castle was there really a discord thread with?? Who saying what? Before or after spawn spots went awry? | ||
Last edited by Gustoo; 11-03-2022 at 12:25 AM..
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#19
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Quote:
1. A disgruntled person with access to the database decided to troll people as a send-off for leaving the project. 2. Someone with access to the database didn't realize they were operating on the production database and was doing some pretty heinously irresponsible queries to test something. It would've only been a "code bug" if they happened to deploy a patch right before this happened. If that happened, then yeah, very likely a bug. You can't have "random code bugs" without deploying new code. They would've said that though instead of explaining what it actually was because it's usually too painful to explain how software actually works to people, it's easier to just tuck it under a generalized umbrella term. The locations are interesting, they all sound like locations new characters start in. It could've just been a bad query that set everyone's login position to a new character's start location when they're made instead of just that new character. It moved because people made new characters and it updated it again for everyone. They would be in convenient locations in cities because that's where new characters start? Do any classes spawn in front of the bank in Oggok? I wasn't there, those would all be my guesses though. | |||
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