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  #15  
Old 02-05-2020, 12:09 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
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There are other strange things with skill ups that seem to defy any sort of RNG.

Like the fact that some skills you need to have one point in before you can really start seeing gains (referring of course to non-trained skills, like Sense Heading, Bind Wound, Swimming).

I’m also going to assume Devs were aware of the streakiness of RNG, considering on Live they implemented the following change in a patch:

“ - Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.”

I’ve played on Live after this patch, and it is a huge difference. If I was gaining skill ups under that level cap on say spell skills, the rate was just about 100%. This patch isn’t definitive, but I think someone recognized the fact of how absurdly slow some of the skill ups were in the game and tried to reconcile that.
 


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