#101
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#102
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Crypt is a 4 slot camp, any individual or group can claim any part(s) of the 4 slot camp that they demonstrate as having the ability to clear and maintain and is not presently claimed by another individual or group. Everything falling outside this should be decided on play nice rules.
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Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#103
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I'm stating that if one person is camping Duke and Hiero, that person can't claim the entire crypt but still retains the right to at least claim one mob, and can competitively work towards maintaining both spawns. That's essentially what this entire discussion is stemming from.
It's unreasonable to allow a person to claim the entire place whilst sitting in the Duke room, and it's unreasonable to allow a group to roll in and force that same person out of every spawn in the area.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#104
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People won't follow the rules you put in place and a GM will need to handle things from time to time.
Hence why I posted what I posted :P. A claimed spawn should be pretty obvious as should someone who is taking too long to pull it after it pops. | ||
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#105
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I'm not a fan of complications, but let's be honest here - the only reason this is an issue is because people farm cloaks and bracers solo/duo, and that clashes with groups wanting to come down and clear everything.
My suggestion accounts for the lonely people that spend their time sitting in one room and makes it so the rest of the mobs don't go to waste if a group shows up.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#106
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If PlayerA is able to hold Hiero and the Duke on their own within a reasonable time of the mobs spawning, wouldn't common sense be that he's free to claim the two? He's not being greedy or trying to get more than he's reasonably able to control. (This assumes people are being reasonable and I'm sure you're more aware than others that most people are unreasonable when it comes to their pixels, and nobody is reasonable 100% of the time [You must be logged in to view images. Log in or Register.] ) Quote:
I was even in the reverse situation killing some guards: I could only kill two in an area and when a higher level player came to the camp, they let me keep my two and only pulled the guards I was unable to engage. Quote:
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I found this last post from the Camps Defined thread relevant: Quote:
I appreciate everything the support staff does here, I've never even had a situation that needs mediation leaving one party pissed off. Always dealt with fairly and with the betterment of the server in mind. Wish more players just followed the "don't be a douchebag" style of play, but TBH most of the conflict I see comes from ForumQuesting. | |||||||
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#107
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I think the gms on this server are really really good, but that being said, they are wayyyy too unnecessarily active. Should just forgo a lot of the rules and let the players deal with it, that's part of what makes EQ fun after all. These rules are just too much, and its hard to even keep up with whats what. Its also just so non classic that anytime I've been involved in some kind of "ruling" it really ruins my eq experience.
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#108
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GroupB fully had the choice of killing the remaining 2 named in the area and crawling to the Emp/Blood spawn for a total of 4 named. | |||
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#109
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Thank you all for the input! Locking thread.
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