#21
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#22
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Mages get root, it is called an earth pet, next.
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#23
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#24
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I think they were thinking of balance in truth, but stopped with just the mage in this regard. I seem to remember a good dev interview about mages. Root should have been limited to druid / shaman imo.
What I also would have loved to see for balance: -Clarity to wizards only -Slow formula to be revisited (is too OP), requires reagent -When charm breaks the spell emits an AoE that stuns PCs (or maybe mob is raged, immune to spells for 10secs on break) -No pets in any form accept weapons or items -No recharging -Snare as Ranger only, requires reagent -Don't go waaaaay overboard come Kunark with melee weapon ratios -No mend for monks -FD has 10min cooldown, also has max duration -Backstab should have a general ceiling and not tied to weapon strength (evade as a cooldown ability similar to FD) -more "cursed" items please (i.e. great weapon ratio but proc strips you of a buff or something like that) -more "cursed" buffs while we're at it (top level haste also drains down HP lich style) -more holy / unholy sword options for knight classes, very proc / situational based Ahhh to dream... Still was hella fun playing launch day, no one cared about the above, just went off to explore a new world and have adventure. | ||
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#25
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You might lack CC without an earth pet locking down an add, but if you've got any flavor of priest/healer who isnt a window licker they can root in an enchanter's place. I think the point I was making about grouping up should be reiterated, the game wasn't designed for 13 classes to be able to go on solo adventures - its a social game where everyone brings something to the table. If everyone uses their toolkit as best they can, that'll maximize chances of survival in a crisis situation. | |||
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#26
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thats totally something a rogue would do. | |||
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#27
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Original EQ devs didn't have a clue, and its more luck then anything that the game turned out as it did.
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#28
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EQ keeps it interesting, some of the best groups are of 3+ classes who aren't supposed to be well suited but the group finds a way to make it work. Rogues pulling, rangers tanking, druid/paladin working together on heals, wizards actually getting some group time... [You must be logged in to view images. Log in or Register.] | |||
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#29
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A lot of folks dont realize that paladins get the big dick heals too its just no specialization. The mana pool on wisdom isnt bad either
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#30
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Funny, I always thought it would have been a great ranger ability. Fooling bears and such.
__________________
-Glasken, coming out of retirement for Green99
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