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#1
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Malaise making a big difference
I'm used to playing a chanter, of course. So I always had everything tashed and never stopped to look into how much of a difference it really made because it just seemed obviously worth doing thanks to the tash spells' low mana costs and short cast times. This time around I'm on a sham, and I hadn't been sure whether malaise spells were worth using. Or when they were worth using and when they weren't. They're significantly more expensive compared to tash, and they're resistable, and they don't even debuff all the resists I hit in a normal exp fight.
Today I'm level 30, killing some level 25 mobs. I have been pulling with malaise, then casting affliction, (recasting malaise if it resisted), then casting envenomed breath a couple times while rooting and medding until my mob is dead. So of all my malaise and affliction casts, they've been done on a mob 5 levels below me that is not resist debuffed (since I pull with malaise, and malaise doesn't lower disease resist). And for all of my envenomed breath and root casts, they've been done on a mob 5 levels below me that is at -20 poison/disease resist. I've also cast some nukes here or there, again always on a mob -5 levels and at -20 cold resist. Malaise resists/casts: 13/85 Affliction resists/casts: 8/77 Envenomed breath resists/casts: 1/194 Root resists/casts: 0/175 Spirit strike full resists/casts: 0/45 Frost strike full resists/casts: 0/15 I'm assuming (pretty safely, I think) that Baobob and Chanda Miller don't have heightened disease resistance. So malaise, the lowliest shaman resist debuff at a mere -20, dropped my resist rate from an average of ~13% to an average of .002%. And anecdotally, I've probably only had 10-15 roots wear off before their full duration had run its course even though I'm recasting 1 or 2 (1 for chanda and 2 for baobob) envenomed breaths (with a DD component) per fight. I know the mobs are quite blue and won't resist a ton regardless, but I thought malaise made an interesting enough difference to look into and type up a post about between kills [You must be logged in to view images. Log in or Register.] | ||
Last edited by Tecmos Deception; 11-11-2019 at 02:03 PM..
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#2
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Of course, I'm still not convinced it is worth casting in situations like this. 60+ mana per fight on malaise vs 12% more resists on my poison, root, and nukes? Malaise ends up costing more raw mana than it saves. But I figure full duration roots make it appealing enough to use anyways.
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Last edited by Tecmos Deception; 11-11-2019 at 02:35 PM..
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#3
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I presume you're getting that ~13% from your combined resist rate on your unmodded spells?
It is logical, but since it is EQ and not all the data is available to us the only real way to compare would be with the resist rate of your same "other" spells without casting malaise first. Can't take shortcuts. I'd speculate that at 5 levels below, it's not worth it. But between 2 below and 2 above is where you'll get the most bang for your buck, and see spells that would otherwise be resisted land partially and fully (although at 2 above, it'll be very hard to land malaise in the first place). cheers, Astuce | ||
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#4
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Quote:
1. What I did was logical. 2. I can't do what I did because it was a shortcut. 3. You decided to speculate up a more precise theory on less/no evidence anyways. [You must be logged in to view images. Log in or Register.] | |||
Last edited by Tecmos Deception; 11-11-2019 at 06:43 PM..
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#5
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Quote:
I used the word "speculate" properly, and coincidently stebbins anecdote seems to support it [You must be logged in to view images. Log in or Register.] cheers, Astuce | |||
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#6
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Quote:
You basically told me I don't get to draw any conclusions based on less-than-perfect data. But then you went on to state a theory based on NO data. And seemingly to avoid admitting as much, you keep reminding me about stuff that's obvious. [You must be logged in to view images. Log in or Register.] | |||
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#7
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I have a recent, albeit anecdotal example to support your findings Tecmos:
I was grouped in BW at the giant fort as a 40 druid-- many/most of the giants were yellow and red cons. I was definitely under-leveled but wanted to play the druid. I was grouped with a 45 shaman and a bard. When the shaman cast Malaise, I was seemingly landing 80% or more of my spells on said yellow/red cons. Conversely, when I tried to cast (for instance, acting as the puller) without any Malaise, I was getting resisted a majority of the time. This become apparent-enough that we basically had the Shaman "pull" with Malaise-- this allowed my druid to be useful for the ensuing battle (provided Malaise landed). Snares, roots, and dots etc | ||
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#8
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#9
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It is really nice but when you're in a group or raid and your main goal is to land a slow it's kind of a waste because if malX would land then slow would have too. Which is why malo is so amazing.
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#10
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I never malo before slow unless it’s the 60 unreasonable malo on a big mob. For all other malo line spells ... if you landed malo you would have landed slow. Malo before slow in these instances is therefore not worth it; it just delays the slow.
I generally keep 2 malos loaded if an ench is around. Big duration malo for charm and my LOWEST/cheapest malo. Big resistance malo for the charm pet and mini malo for rooted/mezzed mobs. It’s cheap but even a minor debuff helps mez/root not break early. Situationally I’ll swap out cheap malo for unresistable malo if there’s a big mob. On my mage I do the same thing with the exception that I will frequently use the small cheap malo before I drop mana intensive nuke bombs on a target that may resist. I rarely ever malod when soloing for xp.
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