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  #11  
Old 11-07-2018, 02:50 PM
kjs86z kjs86z is offline
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In my limited experience on my (56) monk having never used sneak....

I'm pretty sure any roaming mob needs to return to the spot in which it initially aggro'd you for it to reset.

If you're solo, it can be frustrating trying to break a camp of static mobs. However, if you have one other person...they can "tag" the mob that hangs around the longest and start fighting while you lay there FD'd until the others go back.

https://wiki.project1999.com/Zentile..._Pulling_Guide

It says Monk, but can be helpful for non-monk pullers as well. Worth a read, lots of mechanical information.
  #12  
Old 11-07-2018, 02:58 PM
Legidias Legidias is offline
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Get a bio orb and 99% of pulls become ez pz
  #13  
Old 11-07-2018, 03:06 PM
ScaringChildren ScaringChildren is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
Get a bio orb and 99% of pulls become ez pz
doesn't really need to if he's a SK
  #14  
Old 11-07-2018, 03:21 PM
Legidias Legidias is offline
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Do SK's get a blind spell? Its not the same as fear (many mobs are fear immune) as almost all mobs are susceptible to blind.

Edit: Same goes for snare (many mobs immune to changes in move speed)
Last edited by Legidias; 11-07-2018 at 03:24 PM..
  #15  
Old 11-07-2018, 03:29 PM
ineubis ineubis is offline
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Only way to know for sure if you lost agro is:
1. stand up and see if they start running at you again
or 2. /q then you are absolutely sure

Sometimes I have to flop SEVERAL times to lose agro if I'm trying to split mobs on pulls. Frustrating to do solo, works much better with a team member "tagging" (as someone also mentioned previously.) I am a DE so I have read to use your hide ability after you flop to increase chance of mem blur, but I don't know if it's real or not.
Last edited by ineubis; 11-07-2018 at 03:31 PM..
  #16  
Old 11-07-2018, 05:01 PM
Danth Danth is offline
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Quote:
Originally Posted by Barnabas [You must be logged in to view images. Log in or Register.]
Can someone tell me exactly what I need to do to be able to get up out of FD and not have the mob return to me? I'm obviously doing something wrong.
Pull with snare--engulfing darkness or better. Snare the one you want out of the pack and pull them far enough out so that they're beyond aggro range. Feign. Let the other ones reset. When you stand the snared one (which could not reset because the snare prevents it from walking back to spawn) re-aggros you and is now single. Rinse & repeat. Shadow Knight pulling is a little slow, but it's simple and direct.

Level 35+ monsters will usually remember you after feigns on P1999 unless they return to spawn. Feign blurs here, sometimes, but it's poorly-implemented and can't be relied on. I've run myself out of mana trying to blur single roamers in Western Wastes before. Hence in dungeons you may prefer pulling roaming creatures first, to get them out of the way.

Danth
  #17  
Old 11-11-2018, 10:55 AM
Barnabas Barnabas is offline
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Learned a lot here. Thanks everyone [You must be logged in to view images. Log in or Register.]
  #18  
Old 11-11-2018, 02:48 PM
Bardp1999 Bardp1999 is offline
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The answer you seek is Blood Ember Greaves - but they cost like 45k.

But it will allow you to chain FD with no cooldown
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  #19  
Old 11-11-2018, 02:53 PM
elwing elwing is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
The answer you seek is Blood Ember Greaves - but they cost like 45k.

But it will allow you to chain FD with no cooldown
Longer cast time, which mean harder to get it through... And much harder with casters involved... You want to try the spell first and use the legs during the cooldownthe legs are great but they won't save you a gem slot...
  #20  
Old 11-11-2018, 03:08 PM
24kanthony 24kanthony is offline
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The BE greaves do pair well with beads, for anyone who actually makes it to that point.
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