#1
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Ducking should interuppt your cast for the love of skillful PVP!
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Half of the time PVP just becomes becomes a guessing game with the current system in 1v1 situations since you can't instantly duck and adjust. For example Lovely is casting an Ice comet. Target starts running OOR. Then Lovely would like to to cancel it and try a snare/root/stun instead of running around stuck in my cast for 6.3 seconds. I really don't see a reason for it not working beside that it might help baddies that only spam Ice comet for example [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] | |||
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#2
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So in your delusional thought process a system where you can instantly stop any "incorrect spell choice" promotes skill over a system that requires you to make thoughtful choices on which spells to cast ahead of time?
__________________
I am Reiker.
lol wut | ||
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#3
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The current system of ducking as intended provides for a higher level of skill. You absolutely have to think about what you prefer to cast and the consequences.
It's a small but simple way of bridging the gap between casters and melee. Definitely should not be changed from how it was in classic. | ||
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#4
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it also allows you to respond to a situation that changes rather then just guessing what the situation will be by the end of your spell. much more fun imo.
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#5
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or try jumping, seriously.
__________________
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Wipe it clean. | ||||
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#6
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yea, try jumping off a bridge u fucking moran
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#7
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lol
__________________
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#8
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not classic working as intended
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#10
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