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  #1  
Old 10-27-2020, 06:26 PM
htabdoolb htabdoolb is offline
Aviak


Join Date: Sep 2020
Posts: 61
Default Arming and Equiping pets.. worth it?

I recently started a necromancer, and am having a whole lot of fun with her. One of the things I've noticed is that giving my low level pet specific weapons, such as a tarnished halberd, will significantly improve their damage. My level five pet went from hitting for 10 to hitting for 23 when I gave it a rusty old halberd that I'd sharpened up, at apparently the same delay as when unarmed. Even double hitting occasionally, too, which was unexpected but nice.

Would giving my pets armor similarly increase their survivability? I've tried giving my level 9 pet cloth armor and patchwork armor, and I think it is a bit tougher, but I'm not sure. Has anyone done any tests? The wiki says that pets will wear armor, but do they actually gain AC from it? A fullish suit of patchwork/tattered is pretty easy to put together, and would give 30+ AC.. which is pretty significant at lower levels.

Are there more tips for making pets tougher and/or better damage dealers? Any knowledge from more experienced pet users would be appreciated!
  #2  
Old 10-28-2020, 07:28 PM
jdmchris jdmchris is offline
Kobold


Join Date: Feb 2011
Posts: 158
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If you know you’re gonna have a long session of leveling in the same zone invest in high damage cheap weapons. Baton of faith and the such, once you pass I think it’s 50-60 delay pets can’t use them anymore
  #3  
Old 10-29-2020, 09:40 AM
OuterChimp OuterChimp is offline
Sarnak

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I always think the key to pets are to see their damage and make sure you have a max pet for your level.
  #4  
Old 10-29-2020, 11:21 AM
Tunabros Tunabros is offline
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yah I sometimes give my pet ringmail when its too heavy for me to carry

it does increase their ac

but its not anything crazy
  #5  
Old 10-29-2020, 11:53 AM
Kelika2 Kelika2 is offline
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On my 52 mage I use my fire pet a lot to farm stuff. Like if I know I am going to be in Lguk for a certain camp for awhile I buy a suit of leather armor from a vendor and use some agrolike mainhand such as a gnoll whip or an obsidian shard. offhand if you want but doesnt proc much

The 2h weapon damage increase for pets stops around level 12 or 16. At level 20 or so its time to carry around a bag of torches so it can dual wield

Make sure you got a max level pet before equipping it tho. wiki has max hits for pets
  #6  
Old 10-29-2020, 03:45 PM
kjs86z kjs86z is offline
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Once you start charming all you need are torches.

You'll never go back to summoned pets again.
  #7  
Old 10-29-2020, 04:49 PM
htabdoolb htabdoolb is offline
Aviak


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Torches? Does giving a pet a torch allow it to dual wield somehow?
  #8  
Old 10-30-2020, 10:48 AM
OuterChimp OuterChimp is offline
Sarnak

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Quote:
Originally Posted by htabdoolb [You must be logged in to view images. Log in or Register.]
Torches? Does giving a pet a torch allow it to dual wield somehow?
I'm curious too why charmers put a torch as an off hand weapon on charmed pets.
  #9  
Old 10-30-2020, 11:43 AM
kjs86z kjs86z is offline
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Quote:
Originally Posted by OuterChimp [You must be logged in to view images. Log in or Register.]
I'm curious too why charmers put a torch as an off hand weapon on charmed pets.
makes the mob dual wield so double attack = quads and cheap @ vendors everywhere

protip: you can give a charm pet a 2 hander like this sword with a slow proc AND a "secondary" item (torch, drum, etc) and it will equip both + proc 2 hander (if high enough level) and quad

bonus: can give pets -MR items as well like Astral Leggings to increase charm durations or haste armor like tola robe

warning: if you die your charmed pet will go back to its spawn point and if someone else kills it they get your kit OR if your charmed pet dies you lose the whole kit - ive lost probably tens of thousands of plat over the years on pet kit gear


bookmark this page: https://wiki.project1999.com/Charmed_Pet_Gear
Last edited by kjs86z; 10-30-2020 at 11:59 AM..
  #10  
Old 10-30-2020, 02:37 PM
the_only_jake the_only_jake is offline
Kobold


Join Date: Jun 2016
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Quote:
Originally Posted by OuterChimp [You must be logged in to view images. Log in or Register.]
I'm curious too why charmers put a torch as an off hand weapon on charmed pets.
It forces them to dual wield or quad . having something in it's secondary hand probably triggers the dual wield ability.
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