#1
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Practical benefits of restarting on green/teal?
The idea of jumping onto one of the new servers kind of got me interested in P99 again after a long hiatus. After messing around a bit I started to wonder what exactly I would get out of starting over on teal when I already have characters on blue and maybe it's more practical for me to just go back to my alts on blue instead of starting over on green/teal.
I mean don't raid anymore. I don't really have a guild/group to follow to green/teal and with the /list system and my likely casual playtime I doubt I will ever get any of the unique items before they are removed from the game. I also realized how much I would miss duxaUI. So with all that being said is there any other practical benefits to starting over on one of the new servers outside of just a fresh start and the possibility to earn an OP pre-nerf item?
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | ||
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#2
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More players going through the early levels to give a more classic grouping/leveling experience, rather than almost every zone being empty and most players being twinked. No Kunark or Velious concentrates people and kinda pushes you to learn different areas and pursue different loots than you would on blue where there's years of loot sitting around available cheap. Some classic mechanics that don't exist any more on blue because of the timeline. The future excitement over new patches and new expansion releases. Stuff like that.
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#3
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Like why play everquest at all
Hell why ever play videos games? Fuck by this logic I should just kill myself now and get the pointlessness over with.
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#4
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | ||||
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#5
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Blue is a dying server. Aside from the obvious reason to roll on Green or Teal (to experience pre-Kunark EverQuest), you have no choice but to roll on those servers if you want to level up with other people. | |||
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#6
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#7
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I feel like the biggest benefit is the low pressure style of play. We are 11 months from Kunark, no need to level fast to cap. There is very little raid content. The populations are pretty stable but not overcrowded. There isn't much in the way of amazing gear so you can play almost naked and experience the game on another level of difficulty.
You'll end up exploring parts of the game you just breezed by or bypassed because Kunark has better leveling spots. Plus there are certain legacy items you can still get that don't require listing. Box of Abu-Kar springs to mind. Teal has been really fun, I'm normally an altaholic and here I know I'll play right to cap before playing another toon seriously.
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#8
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#9
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It is best to stay out of the places they focus on, unless you enjoy the constant conflict that arises between these people as they try to out-compete everyone else. HHK is one of those places because of the higher ZEM. About 90% of the game is free of those people, there are plenty of good places to hunt and find groups, and the less crazy people you'll find there will be cool and fun to hang out with. | |||
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#10
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Green/Teal play completely differently than Blue due to Blue’s extended timeline. You’re missing out on a fun challenge if you aren’t playing on the new servers.
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