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  #1  
Old 10-17-2017, 03:00 PM
Bigdaddy47 Bigdaddy47 is offline
Aviak


Join Date: Aug 2016
Posts: 72
Default Returning Ranger Questions

Hey, I haven't played in over a year. Getting back into p99 with my shelved 53 ranger. Could anyone remind me what spells I should be buffing with, what I should be doing for DPS when solo/grouped, etc?

Basically just need a quick rundown to jolt the memory, it's been so long. Appreciate the help!
  #2  
Old 10-18-2017, 08:53 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,324
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Strength of Nature (attack/hp buff) the tank, enchanter, melee (except epic monk) and pets.

Call of Earth the tank and enchanter.

Grasping roots the mob at the start of the fight so the tank can use proxy aggro while he establishes aggro (if not a knight/ranger tanking).

Snare for damageless aggro (good on mezzed mobs) or if mob is at risk of running.

Flamelick is fast casting and efficient aggro that might slightly increase the melee dps of your groupmates. Becareful of the DoT component if grouping with a mez class.

Wolf form for attack/movement speed buff.

Sow your puller

Shield of brambles the tank if no mage or druid present.

Skin like Steel the tank / enchanter if no cleric, druid or paladin present.

Storm Strength any melee with unmaxed str if no druid or shaman present.

Spikecoat yourself if tanking.

Bind sight the puller if you are in an unfamiliar area, this will help you learn to pull.

Be ready to /assist the puller to cast harmony. Also harmony any passing trains so when they reset they are less likely to aggro you.

DPS wise I think simple autoattack+kick is sufficient.

edit: buff call of sky if fighting cheal or ice comet casters (or tanking), but click off if causing unwanted aggro.
  #3  
Old 10-18-2017, 09:11 AM
Bigdaddy47 Bigdaddy47 is offline
Aviak


Join Date: Aug 2016
Posts: 72
Default

Thanks bro, appreciate it. and nice tip on the bind sight too, never thought of that before!
  #4  
Old 10-19-2017, 12:42 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 11,324
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Yep, bind sight is also pretty handy for checking positions of pathers, finding exactly where a name has spawned (e.g. /target skeletal_warlord then cast) and for checking if a named has spawned with a weapon (e.g. you want Skeletal Warlords with a staff, you want Knights of Sathir without a wand and so on). Or simply getting a better target to land harmony on (/tar a_drolvarg_bodyguard, bind sight, harmony, click target to the other pair and harmony again).
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