Quote:
Originally Posted by Grozmok
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The problem, I think, is that it becomes a self fulfilling prophecy.
In a group centric game like EverQuest, the model requires a constant influx of new players. New players have rely on the existence of other lower level players to group with (for the most part) or they're pretty much screwed. As the player base ages (meaning: gets to higher levels), typically there are not enough new players and alt characters for new players to group with.
This pretty much fucks the new players, giving them a poor experience which will only entice them to want to quit.
p1999 is no different. Playing my level 6 Necro, I found that there aren't enough players already exping in Befallen. That the best exp dungeon in the game, but no one is really doing it. So I can either find a new place to exp or try and get a group of my own together or form a 'PUG', which can be a bit of work. In the end, I had to get some friends together so we could do it. Bring your own group was pretty much the only feasible solution.
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That is why I think games should encourage players to replay low level content. If this server ever implements AAs. I would hope the only way they could be obtained is being a max level character that joins a group of (1 or more) legitimate low level players of certain levels to obtain certain AAs. There must be at least 3 members to the group.
Example: To obtain AA: "Insert Description Here", a player must be max level that has joined a group of players level range 1-10 and obtain X amount of XP. The player will be reduced to that level while with group. The group must have a legitimate new person between levels 1-10 and must consist of 3 or more players. (This can be fulfilled with 1 legit player from that range and 2 max players that there level has been reduced. etc etc)
There has been various games that have made a similar system to promote low level play. It would be tough here because of power leveling. Preferably I think they should remove the ability to power level like WoW did.