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  #21  
Old 08-28-2019, 03:47 PM
Kiithsa Kiithsa is offline
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Guk, but only if you allowed upper and lower. Also Sol A+B might work too.
  #22  
Old 08-28-2019, 04:28 PM
jacobar jacobar is offline
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blackburrow
  #23  
Old 08-28-2019, 04:31 PM
Ennewi Ennewi is offline
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The ocean zones and port cities of East Freeport (and West/North), Ocean of Tears, Butcherblock Mountains (and Dagnor's Cauldron/Kedge Keep), Timorous Deep, Overthere, and Firiona Vie. Might even include North Ro and Oasis because they're beside the ocean, which would also make Iceclad available. Eventually guild wizards could port players to Cobalt Scar as well, making Siren's Grotto the guild's raid zone.

All of Odus seems like the best option though.
  #24  
Old 08-28-2019, 04:44 PM
Ravager Ravager is offline
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Take the Oath and become One with the Wall.
  #25  
Old 08-28-2019, 04:45 PM
Mewse Mewse is offline
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Kithicor Forest. Level by day, survivor horror by night.
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  #26  
Old 08-28-2019, 04:51 PM
Tilroy Tilroy is offline
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Oasis of Marr
Timorous Deep
Surefall Glade
Kerra Island
  #27  
Old 08-28-2019, 04:55 PM
xdrcfrx xdrcfrx is offline
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This is a hard one, if you want to be restricted to JUST a single zone. Ideally, you need a zone that has vendors, and class trainers, but that can also support xp-ing from 1-60. Bonus if it allows for more than a single class or two, and even better if it allows for good and evil. I don't know if you can meet all of those criteria at the same time without some sort of wiggle room in the rules.

Idea 1: greater faydark, with Felwithe allowed. This gets you class trainers for most classes, excluding shaman, necro, and monk. Wolf form could conceivably fix faction issues for evil sorts. You have vendors, and a bank, available. Not sure on availability of XP from 1-60 though.

Idea 2:. Freeport, or Queynos, IF you consider the multiple city zones as a single entity for these purposes. Then you have every class trainer, vendors, bank.

Idea 3:. As was discussed, Odus. But not the whole continent. Paineel/toxx/Erudin only.
  #28  
Old 08-28-2019, 05:07 PM
E-Queue E-Queue is offline
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Another vote for Odus. I'd allow travel to Qeynos and Surefall for training purposes, but never for any exp.
  #29  
Old 08-28-2019, 06:44 PM
Zuranthium Zuranthium is offline
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Ocean of Tears, 100%. You can go Level 8 --> 60 there and it's pretty much a dead zone since the Seafuries were nerfed, right? Would be nice to see goblin and aviak groups going, that content is never touched. You could even permanently hold down the Ancient Cyclops camp within guild and make a business out of selling the quest part. The guild could literally "own" the zone, would be funny.

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Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
This is a hard one, if you want to be restricted to JUST a single zone. Ideally, you need a zone that has vendors, and class trainers, but that can also support xp-ing from 1-60. I don't know if you can meet all of those criteria at the same time without some sort of wiggle room in the rules.
It's not realistic to start this at Level 1, might as well just level up first in w/e starter area and then make your way over to the one zone. Allowing occasional travel to the bank or skill trainer would have to be a thing as well. Also letting people bring in spells and certain equipment. Ocean of Tears makes this even easier since you can hop on the boat to Freeport.
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  #30  
Old 08-28-2019, 07:31 PM
Jibartik Jibartik is offline
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SolB is my vote, though it is not meant for players pre level 30 (perhaps solAB is your guilds greatest ambition to maintain dominion of) But here's why SolB.

You can enter this zone and start exping around level 35 killing kolbolds, then up to bats and bugs 45+, from there LDC's and Imps, all the way to the Efreeti, the group tier boss. A great camp.

From there you can move into the giants, and fight the sub-mega boss, the King, with his minor boss the skarlon.

From there you can move on to raiding by farming naggy.

I mean you can keep solid busy machine grinding in this zone from level 30-60+ and that is hard to beat.

Sol A as the "outer beltline" territories would expand your level range to low 20's and provide some amount of merchants.. I guess I haven't thought about merchants and such.
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