#61
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#62
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Quote:
A toxic raid scene being "Classic" actually goes against everything the original designers of the game had envisioned. If the raid scene on Green/Teal ends in a single guild monopolizing 95% of all mobs I for-see a population nosedive as more people reach max level. | |||
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#63
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#64
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It's also arguably non-Classic in spirit as VERY few people were recharging items. Certainly not entire hundred-person guilds. IIRC Verant considered recharging an exploit for awhile, before finally removing the ability to recharge items entirely, and could get your account a suspension. The only argument I could possibly make in favor of item recharging is that at least it provides some sort of gold-sink to the server economy. | |||
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#65
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Quote:
https://wiki.project1999.com/Mane_Attraction (+10 CHA) | |||
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#66
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#67
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#68
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#69
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Green becoming Blue 2.0? No way. I didn't see this coming.
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