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  #11  
Old 12-30-2020, 10:26 AM
Thulian Thulian is offline
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Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
Whoever gets the jump on the other while they're fighting mobs / another player.
pretty much this, a wizard can conflag a druid into the ground faster then a druid can shitfire a wizard

wizards are superior at outright nuking, if there is kiting / dotting involved it can get annoying and druid may win if wiz does not dispell correctly
  #12  
Old 12-30-2020, 05:09 PM
Vexenu Vexenu is offline
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At 50 the Wizard is nuking literally almost twice as hard as the Druid, with Ice Comet vs. Starfire. The major advantage the Druid has is that he can heal and drop some DoTs, but neither of these are very useful against a class that can hit you as hard and fast as a Wizard can.

At 60 the nuke gap has narrowed a bit, with the Wizard's Sunstrike being only about 60% more damage than the Druid Wildfire (1600 vs. 1000). But now the Wizard also has the option of using the unresistable Lure of Ice for 825 damage, which may be the better option in many cases.

Another factor is that the Wizard has self-runes with the Manaskin line. These are superior to heals in a nuker vs. nuker battle like Wiz vs. Druid because you can precast them and don't lose DPS by stopping to heal in the middle of the fight. An Epic Wizard will have his 800 hp rune and can also stack another 250 hp of spell-only rune with the Manasink spell.

Finally, the Wizard's Staff of Temperate Flux also allows him a much more accurate gauge of his spell range than any other class, including the Druid. This comes in very handy in nuker vs. nuker fights.

At 60 with both classes geared out and buffed, the Wizard enjoys a strong advantage. He's starting the fight with a 1050 hp rune and can nuke the Druid for unresistable damage, while the Druid is forced to contend with the Wizard's fire resistance to land his best damage. It's a difficult fight for the Druid to win, unless he catches the Wizard completely unprepared. At 50, the Wizard basically just has to land two casts of Ice Comet and the fight is over, and he will still have a 400 hp rune for the Druid to chew through in the meanwhile. This obviously heavily favors the Wizard as well.

Druids can kill Wizards (mostly if the Wizard is caught with his pants down and/or just sucks compared to the Druid), but it's not their strong suit. They are much better at killing melees by kiting them down with DoTs, nukes and SoW and healing any damage they take while their DoTs tick down. Obviously this tactic doesn't work on a Wizard, who can just sit there and drop massive burst damage from range that the Druid can't out-heal.
  #13  
Old 12-30-2020, 05:25 PM
White_knight White_knight is offline
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Guys - in velious, and probably a nicely geared Kunark druid has the resists to resist most Wizard spells outside of Lures.

Lure of Ice does 825 x .66 = 545 dmg for 320 mana - most Wizards can only cast 10x Lures before they are OOM.

545x 10 = 5450 damage for a full bar of mana.

A druid can simple cast heals on himself and absorb this damage....

A shitty geared Druid will get eaten alive by a Wizard, and in Kunark too. But if you're running around and you're able to be conflaged or Ice Cometed in Velious.

This is why alot of TOP TEIR EQ PVP Wizards quit during velious because their amazing skill at pressing a nuke got taken away from them.
  #14  
Old 12-30-2020, 06:05 PM
Gustoo Gustoo is offline
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I want to add that the only advantage wizard skin has vs druid HP buffs is that it absorbs damage and the wizard has no change of interrupt while the skin is in place. Otherwise its identical to an HP buff for a druid except the wizards HP bar doesn't move, just stays planted at like 2000 till the skin is blown away.

Good points being brought up
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  #15  
Old 12-30-2020, 07:17 PM
Thulian Thulian is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
At 50 the Wizard is nuking literally almost twice as hard as the Druid, with Ice Comet vs. Starfire. The major advantage the Druid has is that he can heal and drop some DoTs, but neither of these are very useful against a class that can hit you as hard and fast as a Wizard can.

At 60 the nuke gap has narrowed a bit, with the Wizard's Sunstrike being only about 60% more damage than the Druid Wildfire (1600 vs. 1000). But now the Wizard also has the option of using the unresistable Lure of Ice for 825 damage, which may be the better option in many cases.

Another factor is that the Wizard has self-runes with the Manaskin line. These are superior to heals in a nuker vs. nuker battle like Wiz vs. Druid because you can precast them and don't lose DPS by stopping to heal in the middle of the fight. An Epic Wizard will have his 800 hp rune and can also stack another 250 hp of spell-only rune with the Manasink spell.

Finally, the Wizard's Staff of Temperate Flux also allows him a much more accurate gauge of his spell range than any other class, including the Druid. This comes in very handy in nuker vs. nuker fights.

At 60 with both classes geared out and buffed, the Wizard enjoys a strong advantage. He's starting the fight with a 1050 hp rune and can nuke the Druid for unresistable damage, while the Druid is forced to contend with the Wizard's fire resistance to land his best damage. It's a difficult fight for the Druid to win, unless he catches the Wizard completely unprepared. At 50, the Wizard basically just has to land two casts of Ice Comet and the fight is over, and he will still have a 400 hp rune for the Druid to chew through in the meanwhile. This obviously heavily favors the Wizard as well.

Druids can kill Wizards (mostly if the Wizard is caught with his pants down and/or just sucks compared to the Druid), but it's not their strong suit. They are much better at killing melees by kiting them down with DoTs, nukes and SoW and healing any damage they take while their DoTs tick down. Obviously this tactic doesn't work on a Wizard, who can just sit there and drop massive burst damage from range that the Druid can't out-heal.
you dont use ice comet in a 1 on 1 unless your target is doing something else, and you open with it

this shitter knows nothing delete post
  #16  
Old 12-30-2020, 07:24 PM
Gustoo Gustoo is offline
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I dunno staff of temperate flux is a legit tip and maybe hes talking about that opener.
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  #17  
Old 12-30-2020, 08:09 PM
magnetaress magnetaress is offline
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Vexenu is fluffing wizards up a bit.
  #18  
Old 12-30-2020, 11:40 PM
Dulu Dulu is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I had a lot of times were I was in MM on Veris and a certain wizard would logon invis, they were bound in the back half in a safe room in the castle or up on one of the walls. Who would levitate over me and check up on me. If I wasn't ripe for the plucking they'd run out and gate back and log until such a time as they had the upper hand. This is expert wizard play. I would usually see this person 4 times in the duration of an all day grind session.

I always laughed my ass off when they picked off a happless tank or grp member )

Remember having two or 3 pals with u decreases the chances they'd loot and scoot with ur good item(s) [You must be logged in to view images. Log in or Register.]

If you're on a wizard, and you are pvping, and you have to cast more than two nukes, you're doing it wrong (sorry).

basically EQ pvp in 1 post
  #19  
Old 12-31-2020, 05:35 PM
reebz reebz is offline
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Who is Vexenu and how is he so retarded?
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  #20  
Old 12-31-2020, 06:28 PM
Kief Kief is offline
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Druid even at 50 in classic with frog crown and other resist pieces + FR/CR buff will resist wiz nukes. Same as wiz resisting druid nukes. Comes down to druid out healing wiz dps and running him OOM then engaging melee if its to the death.

Druid wins period
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