#1
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Warrior Vs Hybrid in Group/Guild XP Race
If you were a guild or group, that felt safe there would be a normal or a sub-normal level of threat, to allow confident xping:
Would you rather invest in a bunch of Paladins, Shadowknights or maybe even Rangers, for massive XP guild or group grinds, and just few warriors? Or would you rather just invest in warriors. | ||
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#2
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filed under stupid post by idiot
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#3
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I love exping with wars the most.
I love exping with pals. I sorta enjoy exping with SKs. I love some SKs. The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool. | ||
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#4
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Quote:
But I think it might be legitimate to consider hybrid XP vs Warrior. I view the world as if it starts with kunark because I want to make super everquest start that way. So it may be more legitimate to see hybrid XP penalty from 1-60 on kunark. Should have thought more in the post but my brain damage brain goes in an out of things, and "Hey I want to start a cool post" reigned more than thinking it out before going to sleep." | |||
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#5
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Quote:
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#6
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SK and pals are good for hard fights and casters. Camping items they can be invaluable when going after a challenging to pull named.. there's a lot safer mobs that give better exp than named and doesn't matter if 2 or 3 come. | |||
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#7
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I think one of the points of the question was also:
If on a new red pvp server, In RTS, a common strategy is to hope for no attack and mass up resources. Pals and SKs would be used it combat only after the mass XP increase. | ||
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#8
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It depends who you have with you. If you have good group composition then a warrior is the best. I don’t know to what degree the aggro problem is a problem when working with people that aren’t idiots. The warrior takes hits the best and has dps at the same time a true champ
The sk and paladin both can bring more hate in (from what I have heard) so that may allow certain group compositions to do more like it a wizzie wants to cast spells on mobs with more than half HP or something | ||
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#10
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I guess still a dumb post because this isen't shadowbane where massing may be more realistic
I hate to keep pressing the debate But I am not just speaking of groups. A guild of 50 people, try-harding. if you had to invest in 10-15 tanks, in the guild, to level up fastest but I guess it wouldn't matter because each group would be isolated. don't worry about it. I don't want my ego to appear to keep arguing | ||
Last edited by Ret.SaxonAlex; 01-04-2021 at 02:04 AM..
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