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  #31  
Old 08-30-2016, 04:41 PM
Nitsude Nitsude is offline
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Originally Posted by Kinaki [You must be logged in to view images. Log in or Register.]
48+ hour variance please. Would help kill off a lot of this contrived racing BS.
Switch variance and set respawn time. Every major raid target goes into window 16 hours after death with 3-7 day variance.
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  #32  
Old 08-30-2016, 04:48 PM
ruidian ruidian is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I can't think of any way to force a trash clear mechanically on this server unless you implement lazy/forget aggro distances that live currently has.
How about making train pulls against the rules? If one did on live what people do here, it would be a suspension or ban. You couldn't train ntov to wtov and drag a dragon to the zone in. It's called zone disruption. And it didn't matter if you said "hey look out we're intentionally training a zillion mobs." You're intentionally training at that point, that's a suspension/ban.
  #33  
Old 08-30-2016, 04:49 PM
ruidian ruidian is offline
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Originally Posted by Nitsude [You must be logged in to view images. Log in or Register.]
Switch variance and set respawn time. Every major raid target goes into window 16 hours after death with 3-7 day variance.
And this.
  #34  
Old 08-30-2016, 05:19 PM
fadetree fadetree is offline
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Originally Posted by ruidian [You must be logged in to view images. Log in or Register.]
How about making train pulls against the rules? If one did on live what people do here, it would be a suspension or ban. You couldn't train ntov to wtov and drag a dragon to the zone in. It's called zone disruption. And it didn't matter if you said "hey look out we're intentionally training a zillion mobs." You're intentionally training at that point, that's a suspension/ban.
Then you have to have a CS watching things, and deal with long explanations and arguments, and etc. They don't want to do that, and I don't blame them.
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  #35  
Old 08-30-2016, 05:31 PM
maskedmelon maskedmelon is offline
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Just make NToV like gum with a 28 minute respawn timer, but add phs and decrease chance of named to 1%

Could accommodate a dozen guilds at once :3
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  #36  
Old 08-30-2016, 06:31 PM
Zuranthium Zuranthium is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
So...this is why instancing got invented.
PvP is a much better solution.

Or if you have instancing, at least do it in such a way that the raid target itself is not instanced and there is competition with a PvE qualifier activity. When a raid mob spawns, teleport each guild who is present to some kind of instanced fight (with a capped number of players on each team). Whoever wins it the fastest is given a window to kill the raid target. If they fail, then the raid target becomes open to everyone (after healing back to the full health).
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  #37  
Old 08-30-2016, 06:54 PM
maskedmelon maskedmelon is offline
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Can always change to 48hr respawn and 7-9day lockouts on all raid targets.
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  #38  
Old 08-30-2016, 07:12 PM
Raev Raev is offline
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PVP is a pretty mediocre solution, because EQ mechanics don't support PVP very well and in any case it's just about the biggest zerg.
  #39  
Old 08-30-2016, 07:20 PM
Fountree Fountree is offline
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Nothings really that hard with the right strategies, numbers and classes. Vulak and Vyemm were killed day 1 on here, and on beta with players in all kunark gear.

This is how fast VP dragons died in 2012 (to the legendary classic TMO):

https://www.youtube.com/watch?v=-FwEC9nhfZQ
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  #40  
Old 08-30-2016, 11:51 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
PVP is a pretty mediocre solution, because EQ mechanics don't support PVP very well and in any case it's just about the biggest zerg.
Have structured PvP matches (24v24 perhaps) with set gear to determine who gets the rights to kill raid targets. Yeah the mechanics aren't great but it's ALWAYS going to be better than the normal trash game.
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