#1
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Help as Enchanter Hag Tower
I have been looking around the internet for a bit, trying to fine the correct way to break the tower as an enchanter, but haven't found much. With charm I only take one mob out of the equation, and am left with 2 others that would attack me, so I was wondering if there was a good way to do this, thank you for reading.
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Last edited by macwad1; 05-18-2017 at 12:46 PM..
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#2
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You could rune your charmed pet at a push (to last both fights)? Or grab a pet from the basement for the 3rd mob (werebat or whatever is there first) and add some nukes or level 4 mez interrupts on the casting hag to make sure pet wins and has a small amount of health left.
My initial thoughts - never done that camp on an enchanter. Do tell the MR/fireplace guys not to panic if they see a random werebat/pet running by [You must be logged in to view images. Log in or Register.] | ||
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#3
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Lull sides, kill center (since it's a long respawn), then you can aggro one side at a time without lull iirc, and just fight them where they stand, nuking them down with MR buffs and such on yourself. Use your two highest nukes to avoid waiting on cooldown, plus your nukes interrupt hag casts.
It can be tricky to keep clear depending on level. Once you have a cycle though you can use animation to help without annoyance of charm or any risk of it KSing half your xp. The hags die so quickly to nukes and are so dangerous if you have a pet too that breaks charm or gets dispelled... And xp is still great without relying on charm... So I just nuke nuke nuke. | ||
Last edited by Tecmos Deception; 05-18-2017 at 12:41 PM..
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#4
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If only enchanters had a spell that froze mobs in place, rendering them helpless and unable to act...
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#5
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#6
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I leveled about 34-40 here.
If the middle spawn is up, especially the undead knight, calm one of the hags. Charm one of the hags and send it at him to eat the harmtouch. She should get him low enough to finish him off with a nuke or two. Once dead, you can dispel , stun , nuke, stun, nuke the last hag. Most hags should die in 2 shots of Anarchy if they didn't have time to buff themselves. Anarchy interrupts casting. Keep timers on the spawns so you can stun them before they buff themselves, because then they would take 3 shots of Anarchy. The spawn is very fast and even in the high 30s you might have to leave the camp to recover if you get some unlucky resists. | ||
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#7
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Don't forget you can cast calm/lull through walls. So, if you IVU up the stairs, open door and target a mob you want to lull, run back down and cast, you will have a good chance to break in. Of course, in the mid-30s or so, you may get critical resists, which is no bueno.
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#8
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Last edited by Tecmos Deception; 05-18-2017 at 02:02 PM..
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#10
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Eh. Trying to tackle all 3, even though "lol enchanters can mez" probably is a bad idea unless you're really twinked. You'll likely oom even if things go well. And things might not go well... AE nukes, resists, charm breaks, a fucking gravity flux pulling the whole damn zone on to you, etc.
Sure calming can get you trained too, but odds are you'll be able to take at least 1 of the three out of the fight safely and then be able to med up and stagger spawns before killing that one. | ||
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