#1
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Some quick '99 style necro/pet questions
Back when I started in 99, pets used to take a group member's worth of XP if they did more than 50% of the damage to a mob. This was true solo, and of course in groups:
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So, the question is: how is this working on the p1999 server? Earlier model, or later patch? Tried to do some data collection myself, but it's tough to be conclusive without confirmation from a dev. Also, I remember a 1999 patch was put in place that limited the amount of damage that a DoT could do if the mob was moving (and not feared): Quote:
Finally - we used to give our pets fine steel daggers, and they'd become shredding machines. Pets took the delay from the weapon, but not the damage. Is this possible on p1999 (dual wield issue notwithstanding)? Just curious about these points, as they were fairly significant factors in what it was to be a necro back then. Cheers for any input =) | ||||
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#2
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Bump. I would like to know the answer to this question:
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#3
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not a p99 tech person but i frequently duo with necros or enchs in CoM where they charm GWB skels and I buff heal the pet which we then just let loose through the mobs. exp moves along pretty nicely and the necs/ench swear up and down that the exp penalty does not occur if grouped.
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#4
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But what about for soloing?
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#5
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dont expect a truly classic experience thats all ican say
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#7
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so ikky necro gets it hard at first before they can outdmg pets | |||
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#8
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#9
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Ahhh, thanks a lot guys. Answered my question.
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