#32
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Quote:
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crabby old man playing 4000 year old goblin sim
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#33
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#34
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Quote:
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#35
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You definitely can, its been done with a Rogue before. For that matter, a Rogue is actually ideal as a pacifist leveling character in a solo server; you can do one of the quests that turns money into XP and get the money by pickpocketing things.
You can also potentially just straight up pickpocket XP as long as you have a way to despawn stuff via guards or whatever and there's a good XP quest item on a humanoid that isn't nodrop/magic and over level 20. Goblin ears were ideal before the nerfs, afterwards I would need to check. Maybe splitpaw scrolls. There's also pickpocketing until Traveler's boots -> Bowkiting high XP Quest mobs as a route. It should take about 2 years worth of getting all the shardwing couriers to go from level 40 to 60, as an example.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#36
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I spent a couple of thousand hours on ff11 but I liked p99 classic everquest more for some reason =)
I love you guys | ||
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#37
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#38
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WoW feels like some cheap all inclusive club for vacation to me in PvE.
I you want to achieve anything, do the club dance (for raids), otherwise get things delivered to you for free. It's fun for a few weeks but gets boring fast. BGs used to be fun in classic and first few expansions but did suck last time I tried, Arena was fun during WotLK but last time I tried it it became one shot fest, felt more like CS than a MMORPG. EQ was always like, here is our world, live with it and adapt. Became less so since all know everything about the mechanics behind though. UO was the biggest cheating and exploiting festival I ever played... (I played from release up to a few months in)
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P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog [58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn> [65 Barb SHM] Stear | [54 DE CLR] Palanthas | ||
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#39
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Maybe. For me tho, yeah, it's the best.
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Pacifism is great as long as everyone is participating.
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#40
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Character customization was simply put: you could pick any skills from the list to either "train" or "specialize" in, which cost you "skill credits" depending on how strong / useful they were (You had X number of skill credits ar char creation and would gain more as you gained levels). Your attributes (str / endurance / quickness / coordination / etc) would effect these skills all via different formula (IE: Melee Defense = quickness + coordination / 4). As you gained XP, you spent that XP like currency into your individual skills or attributes. So if you were specialized in the Sword skill, you used swords and if you "pumped some XP" into your sword skill you would hit harder and have a lower chance of being "evaded." The higher your melee defense, the more of a chance you had to evade other mobs / players melee attacks. Same thing applied for the magics + magic defense....with a whole shitload of other utility skills to go along with it. If you wanted your character to run faster or jump higher, you had to put XP into those skills (or spend XP raising the attributes in the skill's formula). Mage spells and archer arrows could be dodged, the spell casting system allowed for certain animations to make your casts faster or harder to predict. The depth to PvP was insane. The strongest guilds battled over the best loot / xp dungeons constantly to allow their farming guild mates further into the dungeon more time to hunt uninterrupted for a chance to score super strong loot. Guilds tried hard to keep their newest / best spots hidden (there was no /who features at all), but would eventually leak out and create a new place to battle over. The XP system allowed a vassal / patron relationship where your vassals who swore fealty to you would "pass up" some of their XP to you as their patron. It was an incentive to bring newer players under your wing and help them along. Eventually guilds figured out a way to maximize the system and formed XP chains, allowing the big boys at the top to spend their time defending the popular XP / loot spots from enemy guilds trying to come in and take it over for themselves. I would say the only things EQ did better was (obviously) the idea of a "raid" scene and single group grinding just being more social and co-dependent. AC was heads above anything else, though. Keep in mind they had a very active, live playerbase until early 2017 when they closed the servers down. I just can't get back into the emulator stuff...so I decided to pay homage to a big title from that 99-04 era when I played AC and try EQ for the first time on P99 and I haven't been disappointed. | |||
Last edited by kjs86z; 08-20-2020 at 04:23 PM..
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