Project 1999

Go Back   Project 1999 > General Community > Server Chat

View Poll Results: Player Cap?
No Limit 108 69.68%
420 13 8.39%
911 10 6.45%
1200 11 7.10%
2000 13 8.39%
Voters: 155. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 03-14-2019, 02:36 PM
branamil branamil is offline
Sarnak


Join Date: Jan 2017
Posts: 451
Default Server players limit?

The server should have a cap of players because most players are really annoying and there would be more stuff available to do.
Reply With Quote
  #2  
Old 03-14-2019, 03:00 PM
indiscriminate_hater indiscriminate_hater is offline
Planar Protector

indiscriminate_hater's Avatar

Join Date: Apr 2013
Location: San Francisco
Posts: 1,508
Default

artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea
__________________
Antonin Dvorak, 60 Bardly Man
Flyhigh Lesbianseagull, Bard
Reply With Quote
  #3  
Old 03-14-2019, 03:03 PM
bigjeff100 bigjeff100 is online now
Planar Protector

bigjeff100's Avatar

Join Date: Apr 2016
Location: The Gym
Posts: 1,044
Default

bush knocked down the towers??
__________________
Athemis- 60 Druid <Asgard>
Athemis- 18 Druid <Sanctuary>
Bigj- 29 Shadowknight
Simetha- 56 Warrior <Asgard>

"i been Big J since b4 u were learning to kickflip, sport".
Original BigJ-Mar.12.2019-3:20pm
Reply With Quote
  #4  
Old 03-14-2019, 03:20 PM
Legidias Legidias is offline
Fire Giant


Join Date: Nov 2014
Posts: 931
Default

Limit it to 1 so it can be like red
Reply With Quote
  #5  
Old 03-14-2019, 03:25 PM
enjchanter enjchanter is online now
Fire Giant


Join Date: Mar 2016
Posts: 520
Default

Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea
__________________
Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior
Fauvana 60 Erudite Necromancer
Seliel 51 Erudite Rogue
Erjav 46 Human Bard
Deepwalter 40 Erudite Paladin
Scinjamin 36 Erudite Wizard


Stoppinswords 50 Dark Elf Warrior!

Check me out on Twitch ! https://www.twitch.tv/enjchanter#
Reply With Quote
  #6  
Old 03-14-2019, 04:27 PM
Balimon Balimon is offline
Kobold

Balimon's Avatar

Join Date: Mar 2013
Posts: 184
Default

No offense, but this is a terrible idea. This population is as classic as it gets.
__________________
Samarhad - 60 Warrior - Divinity -
Behkten - 60 Wizard - Asgard -
Hensatti -55 Magician - Asgard -
Reply With Quote
  #7  
Old 03-14-2019, 04:54 PM
Ennewi Ennewi is offline
Fire Giant


Join Date: Feb 2013
Posts: 595
Default

https://youtu.be/uSudkID3zJM
__________________
Reply With Quote
  #8  
Old 03-14-2019, 05:04 PM
Rathnir Rathnir is offline
Aviak


Join Date: Aug 2011
Posts: 68
Default

Quote:
This population is as classic as it gets.
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
Reply With Quote
  #9  
Old 03-14-2019, 05:20 PM
DMN DMN is offline
Sarnak

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 474
Default

Right now we are sitting right about where the more popular servers were in classic EQ. I think if we ever see a massive spike with close to 3K at primetime, then something might be worth considering. I think a reasonable chunk will split off when WoW classic comes out.
Reply With Quote
  #10  
Old 03-14-2019, 05:27 PM
Balimon Balimon is offline
Kobold

Balimon's Avatar

Join Date: Mar 2013
Posts: 184
Default

Quote:
Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
You're not wrong, but those splits didn't happen until kunark. The biggest difference is the amount of 60s and alts 60s. 2000 pop is healthy and normal even after a server split. On the rathe everything was camped just like it is today after the split. Limiting players only discourages people joining the community AND your assuming that this high pop will endure, it likely will not.
__________________
Samarhad - 60 Warrior - Divinity -
Behkten - 60 Wizard - Asgard -
Hensatti -55 Magician - Asgard -
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.