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  #11  
Old 03-04-2014, 03:37 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is exactly the type of attention to detail we like.

Thanks for the info.
This whole zone needs respawn times and loot really. It was released because the npcs and faction should be testable.

The rest of it is a work in progress. Won't take long to complete it once specifics are found. Anyone wanting to expedite this process can help with determining basic loot drops from regular npcs, and what common respawn time should be.

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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Yeah according to tessmage it is 10m 40s. But it could have been changed over the years.http://www.tessmage.com/AllaClone/zo...de=spawngroups
Unfortunately tessmage is just a peq allakhazam clone that resembles allakhazam format. (The information is pulled from another emulator.)
  #12  
Old 03-04-2014, 04:11 PM
thieros thieros is offline
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Quote:
Well for the most part i say it is around a 30min pop time
(cept for the drake that drops the CS key it is around a 20min pop time) these are just rought estamites
- Jul 2001
-http://everquest.allakhazam.com/db/zones.html?zstrat=107&p=2#m99479953516555
- 30 Min Spawn timer (20 for Ziglark)

Quote:
Once you kill the gargoyle guard in the corner start your timer. All mobs in CY have a 30 minute respawn. If you have enough time keep working your way around the courtyard in a counter clockwise fashion until you reach the trio of wyverns again and stop and wait for corner. Lower level groups will have to stop and wait longer due to down time. Make sure to harmony pull anything you decide to try.
- Dec 14 2001
- http://everquest.allakhazam.com/db/z...10083665051648
- States Outdoor zone (harmony) & 30 minute respawn (at least in CY)

Quote:
After that, if your group needs mana, go ahead and get it, you have 30 mins until your next pop (Sentry Emil). However, if you have mana, you can go back down towards the entrance to Skyshrine (WL), but instead of going left and out the gate, continue straight ahead and up the stairs. There you can find other wonderous freaks to pull/kill [You must be logged in to view images. Log in or Register.]

Anyhow, we did that pattern and ended up with Sentry BP/Boots/Pauldrons/Robe/Leggings and a few other things too that I can't remember just yet hehe.
- June 19 2002
- http://everquest.allakhazam.com/db/z...02446473848265
- 30 minute respawn timer & some loot references

Quote:
Skyshrine changed drastically with yesterday's patch! Mobs and their placement have all changed. Since I haven't gone beyond the first few rooms, I can't comment on that, but I'll note what's changed up front.

First, the named quest Sentries (Kcor, Emil) have been replaced by non-named golems. In Ziglark Whisperwing's old room, there's now a merchant that sells generic equipent (food, drink, bandages etc.). Where Whereas before with Amiable Claws of Veeshan faction I could converse and do minor quests with them, now all mobs I've spoken to thus far tell me that I need to prove myself (i.e. raise faction) before they'll speak with me more. Looks like it's time to start slaying some more giants.

Checking on track, I can also see that the rest of the zone has undergone comparably drastic changes of inhabitants.

Looks like the Sleeper's awakening has caused a lot of chaos for Lord Yelinak and his watchful servants. I expect that the updates will be rolling in soon.
- Nov 20, 2002
- http://everquest.allakhazam.com/db/z...03780970682184
- Basically states information past this date collected are potentially incorrect for launch velious.

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dont know if those are any help
Last edited by thieros; 03-04-2014 at 04:18 PM..
  #13  
Old 03-04-2014, 05:38 PM
nilbog nilbog is offline
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Pending update:
Changed respawn time to 30 minutes for all skyshrine npcs except Yelinak. The npcs were mostly set for 6 minutes, so any further needed changes will need to be reported.
  #14  
Old 03-04-2014, 05:47 PM
Shiftin Shiftin is offline
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I think Zig should be lower than 30 minutes

Quote:
Originally Posted by thieros [You must be logged in to view images. Log in or Register.]
- Jul 2001
-http://everquest.allakhazam.com/db/zones.html?zstrat=107&p=2#m99479953516555
- 30 Min Spawn timer (20 for Ziglark)
Ziglark should be lower per the comment:

Quote:
RE: Spawn Rate?
QuoteReply
# Jul 10 2001 at 4:12 PM


Well for the most part i say it is around a 30min pop time
(cept for the drake that drops the CS key it is around a 20min pop time) these are just rought estamites
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  #15  
Old 03-04-2014, 05:49 PM
nilbog nilbog is offline
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k, set him for 20 minutes.
  #16  
Old 03-04-2014, 05:55 PM
happyhappy happyhappy is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This whole zone needs respawn times and loot really. It was released because the npcs and faction should be testable.

The rest of it is a work in progress. Won't take long to complete it once specifics are found. Anyone wanting to expedite this process can help with determining basic loot drops from regular npcs, and what common respawn time should be.
From what I gather, anyone feel free to correct me.

Guardian type mobs (Named guardians and Gargoyle Guards) should drop Guardian Armor and Weapons
https://web.archive.org/web/20020227....shtml?id=6203

Sentry type mobs (Golems) should drop Sentry Armor and Weapons
https://web.archive.org/web/20011111....shtml?id=6280

Roughly 7-10% drop rate maybe?

Constructs (golems and gargs) should have a chance of dropping Velium ore in various sizes. (some already do)

42+ nameds had a chance to drop lower level spells

Higher level nameds should drop high level gems (diamonds etc) and mid level velious spells
https://web.archive.org/web/20010426....shtml?id=5576
https://web.archive.org/web/20011214....shtml?id=5584

Some of the upper tier nameds share a loot table of a ton of items, minor gems (jades, jaspers) and drop minor coins. But most often than not don't drop anything.
https://web.archive.org/web/20011214....shtml?id=5553
https://web.archive.org/web/20030311....shtml?id=6187 (2003 date, see comment from 2001)
https://web.archive.org/web/20010710....shtml?id=6295 (see comment)
https://web.archive.org/web/20011227....shtml?id=5581 (see comment)

Armor quest givers don't drop anything or give faction it seems?

S'all i got for now on this.
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Fixed, pending update.
  #17  
Old 03-05-2014, 12:33 PM
cimarron cimarron is offline
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Default Ziglark Whisperwing Spawn time 24Mins.

Looks like Ziglark Whisperwing spawn time should be 24mins not 20mins.

http://www.graffe.com/graffe1.0/ques...uest_print.htm

i think this is better then the around 20mins we have found so far.
  #18  
Old 03-06-2014, 03:02 PM
nilbog nilbog is offline
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I'm working on the loot tables for Skyshrine npcs now.

Quote:
Originally Posted by happyhappy [You must be logged in to view images. Log in or Register.]
Guardian type mobs (Named guardians and Gargoyle Guards) should drop Guardian Armor and Weapons
https://web.archive.org/web/20020227....shtml?id=6203
There are many comments about how the gargoyle guards do not drop the armor, and only the named guardians do. Currently, I set the named guardians only to drop it until further research is done.

Are Velium Gargoyle Pieces classic? I put them on a drop for the Gargoyle npcs, but I want to make sure. They also have the chance of dropping Gargoyle Eye, Small Brick of Velium, and Small pieces of Velium.

Coin Purses (small, medium, large): Need input on these. Should be extremely rare drops.
What all should drop Tiny Coin Purse? From what I recall, it was any npc < level 40-50ish? With Medium Coin purses dropping from > lvl 50-55ish, and large from 55->60ish. That is a pure guess, could definitely use some input.
  #19  
Old 03-06-2014, 03:18 PM
arsenalpow arsenalpow is offline
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This thread probably isn't the place for this but we're going to need a non-classic solution for Ziglark when velious opens or it will turn into another LoIO prod camp scenario. The entire beta population was 75 people and there was like 10 of us staring at his spawn point, people trying to KS/cut the line, charming Zig to steal the engage, etc etc - it will only get worse when for real pixels are on the line.

Same goes for port teeth pickups. These are classic things that will create some very painful bottlenecks for at least the first week of velious.
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  #20  
Old 03-06-2014, 03:37 PM
happyhappy happyhappy is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Are Velium Gargoyle Pieces classic? I put them on a drop for the Gargoyle npcs, but I want to make sure.
Can't find a record of them dropping prior 2004

https://web.archive.org/web/20040909...tml?item=28434

even in 2004 they didn't have the zone right yet.

magelo has it discovered in 2001, but magelo is datamined isn't it?
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Fixed, pending update.
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