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  #21  
Old 04-08-2021, 11:18 AM
Snaggles Snaggles is offline
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I put 20 points on Str for my paladin. An annoying issue later on since we all get pretty insecure over those last 100hps but you can still cap stamina with 70 base and riotous health.

FOL is fine if in range. You can pull with a bow or stun and cycle FOL when in camp. Quicker recycle rate than disease cloud so you can just rely on it. All the aggro tanks have one cheap spell (lvl 9) with annoying side effects and a few ones without drawbacks besides the mana cost. Both can generate enough hate to keep a fairly reckless wizard alive. Rangers flame lick is like FOL with a quick recycle and their only real aggro spell...it works really well but they also have DW which seems to help.

If you can cast aggro spells you can get aggro. Just a matter if you want it and what happens if you change your mind.
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  #22  
Old 04-08-2021, 12:13 PM
formallydickman formallydickman is offline
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Paladin takes the cake in regards to snap aggro while still keeping CC options open imo. Neither FoL or Stun have a damage component and they also have access to root. The blind component isn't an issue once you have stun for ranged snap aggro and treat FoL like a melee-range ability only.
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  #23  
Old 04-08-2021, 12:29 PM
Jibartik Jibartik is offline
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pal > sk for that too because their trix don't create permanent mez breaks [You must be logged in to view images. Log in or Register.]
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  #24  
Old 04-08-2021, 01:24 PM
Snaggles Snaggles is offline
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Yea a pally is really the knight for those with OCD. Saving someone with LoH, heal over times and general CC work is really good. A boring spell book that delivers.

Sk's are very dynamic though. Nice for those times you dont really have a puller or someone to snare. I would have been just as happy with one.
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  #25  
Old 04-08-2021, 01:45 PM
Atmas Atmas is offline
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Since it got brought up and some people aren't familiar with the mechanic, blind will cause the mob to run around only if no one is in melee range.
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  #26  
Old 04-08-2021, 02:54 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by tycohunden [You must be logged in to view images. Log in or Register.]
Yea but what is the point in soloing with a class thatís by far the best aggro manager from lvl 9 onwards. Roll SK for the tanking, even makes wizards viable!
OP's question is which hybrid tank is better for solo[You must be logged in to view images. Log in or Register.] Both can solo fine, but I would say SKs are overall better at soloing due to having more utility, as well as FD for deep dungeon diving. Yes, Paladins can certainly do the same thing with lull and running out of the dungeon with divine aura, but then you lose your progress and have to start over.

For quick drop in and out sessions, SKs have the speed due to their utility and ability to kill faster due to having more offensive spells and buffs. Paladin soloing needs a bit more time and patience, as well as invis clickies.

This also obviously depends on what you are fighting, Paladins can kill some things better than SKs, and vice versa.
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  #27  
Old 04-09-2021, 12:48 AM
unleashedd unleashedd is offline
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for pure solo, go erudite or DE - you gonna need lots of mana
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