#11
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Like someone else said previously, don't feel too much pressure to get to the "end-game" in EQ. I've been playing on-and-off for 16 years now, more than half my life, and I have never had a max level character either here or on the live servers. For me, and a lot of other players, it's about everything in the game besides high level raiding.
I work on my tradeskills to make things that my player doesn't need (like baking, I love doing baking). I work on faction so my Dark Elf can tradeskill in Freeport or my Troll can be at home in Qeynos (both human cities). I work on quests just for the sake of doing them. I keep going to Plane of Hate, raid after raid, in the vain hope of being able to deck my Cleric out in a full suit of purple armor. I stop by newbie areas and buff the crap out of the low level characters. I keep an eye out for actual, honest to god, new to the server newbies to give items to. It's all so fun, and most of that doesn't require me to be a high level at all. All of that can be done in addition to the usual grouping or soloing for exp in order to advance in level. | ||
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#12
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The answers I've seen so far suck.
1) When can you start doing "end game content" Like raids? 46. You cannot go to a planar zone until 46 and thats when people generally consider you for a raid. You go into Kedge Keep at any level and lowest end raid mob is there but you want to wait until 46. 2) What class should I start with? (after doing some research on this topic Monk Seems very appealing. That Fegin death ability seems like it would allow me to get out of super sticky situations not to mention they seem to be pretty wanted in groups.) Casters are easy to solo, but you may not want to solo. Necromancers can also FD. Monks are gear dependent and they cannot make a ton of money because they cannot carry very much. If they weigh to much they lose AC. I met a monk (who was new to eq) the other day that quit and uninstalled because he couldnt make money on his monk and couldnt gear up. You can find yourself frustrated as fuck. I would be focused more on the race for your first character. Make something that is around other people of all types of other classes (humans or wood elves) early on and see how it works for other players. And make a bunch of classes. Eventually you will find yourself obsessing about gear & levels for one character you've rolled and that's how you know this is the class for you. Maybe it is a monk, I dunno. Its the one that gives you a hard-on. But play a bunch and be around a bunch. 3) how is in game buying/selling done? (I'm aware of the Bazzar but I don't belive that was implemented in the first expansion) Go to East commonlands and barter with people in person. You can also check out p99auctions.com before you go there to see what is selling. 4) With an average amount of playtime say 4+ hours a day. How long will it take me to reach cap? 6 months. 5) what's the player base like? Personality-wise they're Knowledgeable, mature, helpful. Like the difference between a non-pvp wow server and pvp server. The previous posters are correct about population 6) Is there an In game map or will I have to use websites like EQ Atlas? No but every zone is mapped in the wiki. Pay attention to the coordinates in the map image. You can use 2 skills to help navigate, /loc which tells you x, y & z coordinates and /senseheading which is a skill you have to build up that tells you which direction you're facing. You can also drop a sword on the ground and it will point due north. Make sure you build up sense heading from level one. Make a macro that uses that skill whenever you turn on attack or open your spell book or something of the like. 7) What classes are good for beginner players Try them all. Watch them all. You'll notice the failings of your character before you notice the strengths. Everything in EQ is hard. Do NOT roll a paladin or ranger, they just suck. 8) is there any sort of "Hearth" system in game or do you have to walk EVERYWHERE This is the question that frustrates me the most when reading other people's answers. YES there is a hearth system in EQ. Every character has a bind point and some classes (nec, mage, enc, wiz, sham, druid, cleric) have a spell called gate which teleports you to that location. You can set your bind point in a city if you're a melee and you can set it to many more places if you're a caster. Casters have a spell called bind that will set someone's bind point. Melees will need to ask for another player to bind them. When you die, you go to your bind point. If your bind point is on another continent, you still go to your bind. This is the reason for the term Corpse Run (cr). Apart from Gating (casting hearth), only two classes have the ability to teleport, Wizards and Druids. They can teleport to a limited number of locations. You'll have to ask one to do that for you. There is a guild that exists specifically for that reason '<Dial a Port>'. You can do a '/who all Dial' (or '/ all dial' for short) command to find one. You'll want to know the nearest port location to where you're headed before you reach out to them. Usually they're pretty cool about helping you find your way though. Be sure to tip them. 9) what happens if you don't go back to your body after you die? You lose your equipped gear, your money and whatever is in your bags/inventory forever. It takes a week for your corpse to rot so you have plenty of time. 10) Are Epic items implemented? Yes there's one epic for every class. Not all classes are worth it. Epics are generally the best looking weapons and make good vanity items that aren't vain. 11) This one will sound odd but i'm a sucker for vanity items. Items and gear that serve no practical pourpous but are interesting or have a unique effect. Things like vanity pets or toys and such. Are items like that In EQ? Ya but like all EQ items they arent as flamboyant as wow items. 12) as far as endgame content what is there to do? Raid, tradeskill & make money. I cant think of much else. Once you hit 60 you're pretty much just concerned with gear. 13) is player housing implemented? That didnt come into EQ until way later. 14) just how steep is the learning curve? As steep as it could possibly be. EQ is the hardest MMO ever created. The questions you're asking here wont cover the tip of the iceberg and 15 years from now you'll realize you're still in the dark and can improve your play with new techniques. EQ is knowledge is strictly tribal knowledge. Read the game mechanics and getting started section of the wiki. 15) any other tips for someone just starting out who doesn't wana get completely wrecked in the first 5 minutes of play? You wont get wrecked in the first 5 minutes. Join groups as soon as you can and dont be shy about letting people know you're a newb. It's okay. But in a week you'll know if EQ is your game or not. | ||
Last edited by AndyErik; 09-30-2016 at 03:16 PM..
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#13
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From the mainpage thread title reads "Experiencing The Grandfather..."
Not what I expected, tbh. Welcome to the server though ^^
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<Millenial Snowfkake Utopia>
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