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  #11  
Old 09-06-2019, 10:57 AM
Snaggles Snaggles is offline
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This is a monk discussion though and the stamina conversion even at 60 (vs 50 at the start of green) is not great. From the wiki:

Level 60 STA to HP Conversions
CLASS Hitpoint returns
WAR 1 STA = 6 HP
SHD / PAL 1 STA = 5.2 HP
RNG 1 STA = 4.2 HP
BRD / MNK / ROG 1 STA = 4 HP
CLR / DRU / SHM 1 STA = 3 HP
ENC / MAG / NEC / WIZ 1 STA = 2.4 HP
NOTE: Conversions scale up with level, this chart only shows level 60.


25x4 = 100 whole hitpoints at level 60. Vs being even more uncapped and missing out on attack? I’d roll strength.
  #12  
Old 09-06-2019, 11:20 AM
Razaz Razaz is offline
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100hp is like having another item with hps equipped at all times. Nothing to scoff at. Plus Sta is harder to cap at endgame than Str.

Monks shouldn't carry too much weight due to restrictions so Str isnt needed there. It may help with your damage output slightly but with rng, it wont be too noticeable.

Id roll stamina.
  #13  
Old 09-06-2019, 11:32 AM
Legidias Legidias is offline
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Id argue that early game, maxed sta is way better given no twink or available HP items, since mend scales with total HP. The very small increase in DPS from STR would be overshadowed by better survivability (remember, monks pretty much just have AC armor and no stats for a majority of vanilla) with more heals from mend.

IF you wanted to look at end game, everyone knows STA is better than str too.
  #14  
Old 09-06-2019, 11:46 AM
Freakish Freakish is offline
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STA at low levels is essentially worthless. The return increases as you level.
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  #15  
Old 09-06-2019, 12:01 PM
Legidias Legidias is offline
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Str when you have like 6/30 weaps is also essentially worthless...
  #16  
Old 09-06-2019, 12:27 PM
Snaggles Snaggles is offline
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Well, 100 hps is best case scenario at level 60 (not 50). it gives you what, another 30 hps for mend? Max hps are great if you are sucking up CH's or strafing to the zone line as a sand giant chases you.

The faster you kill something the less damage it does to you or the group. I'd rather do my best to cap strength in the first couple expansions even if it means having lower stamina come raiding in Velious.

Or if you are minmax-extreme just wait and make an Iksar...
  #17  
Old 09-06-2019, 01:31 PM
Lojik Lojik is offline
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I've deduced from this thread that points are best put into cha for better vendor prices.
  #18  
Old 09-06-2019, 02:01 PM
tsuchang tsuchang is offline
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Yep on the Iksar monk.
Howz about make an Erudite necro and make lots of money in the warrens while you level like crazy, the switch to Paineel guards to make plat to tweek the Iki monk? I say Erudite because you can sell the bronze stuff from warrens to paineel vendors. That faction grind is amazingly long for other races.
Then go strength to beat the crud out of the mobs. It won't help a bit in carrying stuff, but then you made enough plat to buy some tinkers bags so <big smile> there is that.
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  #19  
Old 09-06-2019, 07:37 PM
Danth Danth is offline
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Slight correction for some folks in this thread: Monks get 20 points to allocate at creation, not 25.

Starting statistics hardly matter for a Monk. Strength isn't too big a deal because the Monk weight limit means Monks don't generally get too close to the encumbrance limit anyway. It's a choice, in effect, between doing very slightly more damage prior to the strength cap, or having a couple per cent more hit points prior to the stamina cap. Can't go wrong no matter what do you because the points simply don't have enough of an impact to make or break a character. If you really want to hedge your bets you can stick 10 points in each.

Lojik: Charisma isn't a totally daft idea on a class that regularly converts money to gems and vice versa using NPC vendors. Again, though, the difference from 20 points is slight so the above philosophy of near-indifference still applies.

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Last edited by Danth; 09-06-2019 at 07:39 PM..
  #20  
Old 09-06-2019, 09:44 PM
Ravager Ravager is offline
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If the monk is dpsing in the group, he's doing it wrong.
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