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  #91  
Old 04-07-2019, 08:23 PM
tylercanuck tylercanuck is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Killing an individual isn't a raid, it's a hit. An assassination strike.

Zoneline dragon delivery was not raiding in anyone's mind except perhaps that of a pizza delivery boy.

HoT and the like were more like a raid than that.
What are you talking about? HoT mobs are pulled to a camp.
  #92  
Old 04-07-2019, 08:43 PM
Daloon Daloon is offline
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Yeah, AM has like 10 people doing all of the work and 120 who collect trophies.
If only there were DKP Tracking inputs posted somewhere to show you're off by about 44 people.

But go on, please.
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  #93  
Old 04-07-2019, 09:04 PM
Wonkie Wonkie is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Zoneline dragon delivery was not raiding in anyone's mind except perhaps that of a pizza delivery boy.
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  #94  
Old 04-07-2019, 09:13 PM
feniin feniin is offline
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Quote:
Originally Posted by Daloon [You must be logged in to view images. Log in or Register.]
If only there were DKP Tracking inputs posted somewhere to show you're off by about 44 people.

But go on, please.
Glad you have 60 people to devote to auto firing pet attack for their GINA triggers?
  #95  
Old 04-08-2019, 12:11 AM
pasi pasi is offline
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I'm curious how the custom permaroot mechanics work here.

On live, permaroot functioned like a non-rooted mob for aggro purposes. In other words, mob didn't move, but it still functioned with normal threat mechanics. The obvious part of that is that being the closest in proximity doesn't equal aggro like root.

The less obvious part of that is that the mobs aggro target didn't necessarily have to be in melee range which means two things.

1) You can have someone holding/building aggro at range while the mob is getting safely debuffed/slowed in melee range.

2) Someone holding aggro can stay outside melee range until summoned then run away (rinse and repeat). In other words, knights make pretty decent tanks. This was the strategy a lot of guilds used for Perma-Rooted mobs like Arch Lich. That is, have a knight hold aggro with spells and run out every time they're summoned. Others in melee range won't be attacked.

Now dragons may have a pretty large hitbox (and thus attack range) but luckily there's ways to counter that with chill/ignite bones. Coincidentally, that also helps with dodging AEs.

Relevant Allakhazam 2002 post on Arch Lich page.
Quote:
This guy is perma-rooted, which means he cannot move at all. This guy also has a nasty rampage that hits 5 targets at once. Rampage is essentially a proc, meaning it can only go off when the person the mob is hitting is in melee range. Now, Perma-root is a little different than normal root, because with perma-root, the mob follows normal aggro rules instead of attacking the closest person in range. This mob's rampage is very bad. It requires 5 tanks and some very strategic and well-planned healing. To forego the rampage proc, and all the hassle that goes with it, you can simply have someone keep aggro on the mob while staying out of melee range. A Hybrid is best for this because they can use high-aggro spells to keep aggro while remaining out of melee range, and they have the hp/ac of a melee class, so whenever the mob summons, the hybrid can stay alive long enough to back out of combat. This majorly reduces number requirements on the raid and cuts out a little unneeded work.
Now obviously the hard part of killing dragons on P99 is FTE, but its cool to think about ways to kill shit with an ogre SK and 3-4 clerics running a CHeal chain at an interval equal to summoning rate.

Disregard this if the custom-root doesn't behave like perma rooted mobs on live or if TOV call of the zero is set to Omens of War summoning/call-of-the-zero frequencies.
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Last edited by pasi; 04-08-2019 at 12:16 AM..
  #96  
Old 04-08-2019, 01:03 AM
CodyF86 CodyF86 is offline
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They aggro but will not AE unless you are in melee range. We played around with Telk for a bit after killing most of the kunark dragons, but ran out of time / people had to go to bed for work.

They will aggro like I said, but not ae unless they can melee someone.

Nice to see how slowly ToV is dying; Other guilds can pick a target and take the time to do it pretty reasonably now.
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  #97  
Old 04-08-2019, 04:59 AM
fennixad fennixad is offline
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oh wait now the people who killed everything and have not idea about tov can learn a bit of tov xD
  #98  
Old 04-08-2019, 05:05 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by tylercanuck [You must be logged in to view images. Log in or Register.]
What are you talking about? HoT mobs are pulled to a camp.
I said 'more like a raid'. Ie I did not say HoT is the epitome of raiding. Just killing one dude is an assassination, not a raid.

Raising barely existed on p1999 until this patch.
  #99  
Old 04-08-2019, 06:18 AM
titanshub titanshub is offline
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Where do I file the petition to move the RNF post to server chat and the server chat post to RNF?

Great fun tonight. It's hard to say exactly how this is going to turn out long term but forcing guilds to prioritize their targets like this means more space for casuals. Kittens is ready for the challenge but only when it's convenient for us :P

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  #100  
Old 04-08-2019, 07:28 AM
Dolalin Dolalin is offline
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Anything that makes ToV more of a timesink/pita is very welcome and a great idea. Casuals won't care, they'll be happy to crawl and put in the time for a few dragons. This will mostly hurt the farm guilds like AM. And so be it, they're hogging content.
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