#11
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It opens up a bunch of raid bosses/ world dragons. This helps the high end raiding guilds to stop fighting each other over one 1-3 zones on a nightly basis. More loot for everyone and less aggro towards other guilds
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#12
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Quote:
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#13
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What's going to happen with Naggy and Lady Vox? Will they have a level 52 cap?
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#14
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Quote:
And thanks for all the replies.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#15
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The level restriction on the dragons was added a few months into Kunark.
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#16
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Don't forget epics.
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#17
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You mean gameplay hazards? I'm allergic to lizard monks.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#18
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The Kunark zones are actually challenging.
Moving deep into Karnor's...let alone Old Seb or Howling Stones....requires a well-balanced, well-coordinated group. Overall I think Kunark is just infinitely better in terms of risk vs. reward; and the result is FUUNNNN!!!!!!!! | ||
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#20
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Melee get better, with better gear and casters say wtf did prekunark go??
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