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Velk Faction
https://groups.google.com/d/msg/alt....w/x1ZzsBMhNkUJ
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#2
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Huge if true.
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#3
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Anyone else have any experience with this?
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#4
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I don't think even collaboration puts you non-kos in Velks here. Needs werewolf form here. Can remember 65 bards w/ Lute playing around in Velks all day.
Anyhow: http://therunes.net/zonevelks.htm Quote:
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https://www.tapatalk.com/groups/thec...4989a5a9c8de45 Quote:
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Last edited by pasi; 04-14-2019 at 01:50 PM..
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#5
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Encs were definitely running around Velks during Luclin, while everyone was grinding AAs there like crazy.
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#6
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My Luclin experience on Innoruuk was every spider having a 2 minute average lifespan due to melees solo grinding AAs there. Enchanters were off AEing (usually Acrylia) or abusing dire charm somewhere else.
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#7
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#8
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Most of 2002? Luclin was only Dec 01 to Oct 02.
Everything seems to vary heavily by server, but Velks seemed like a good zone where a melee could solo/duo/trio at a good rate, access easy from Nexus/bazaar, mooch buffs/heals/regen, and get a rez easily if needed. My experience is that the spiders were extinct for most of that expansion. As an side, Acrylia AE was completely gutted circa April/May 2002? They added a bunch of mobs that were either 1) unstunnable, 2) MR, or 3) FR/CR. There was also Chardok, Sebilis (though usually too camped), The Grey, Karnors Basement, Fungus Grove prime for AE'n. The Deep and SSRA tunnels could have been as well, but I didn't see that AE'd much until PoP tbh. The enchanters I played with seemed to only bother w/ AE groups or breaking Dire Charm. Outside of AE'n, AAs came extremely slowly in Luclin.
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