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  #1  
Old 11-30-2014, 12:50 AM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default Compiled Cobalt Scar Issues

-Wyverns are not using the walk animation when snared
-Wyverns are dropping trash loot that they should not (non quest gems below peridot in value)

-Missing a wyvern node around -1263 464 269

-Green wyverns do not social agro, they should
Quote:
4. All mobs are social, and WILL agro if you drag an agroed mob on their faction by them. But, they have a rather small agro range. So, if you are careful, you should not have major problems, except maybe with pulling wyverns past a drake. Drakes are on a set path, and if you drag near them, they WILL agro. And, they have an AoE breath weapon, that does 500pts damage.
Quote:
I beg to differ from Sariladen, but Drakes DO aggro, and they do it from great distances. Be warned and careful of their 500pt damage spells. They can take out a caster in a hurry. Be careful and have fun.
-Atk seem a bit high, getting hit for 150 from a lvl 42 merb at 60.
Quote:
And just for the record, these wyverns are substantially weaker than the wyverns in Skyfire Mountains.
Quote:
Was in CS and noticed these guys were blue. Found out a little info on em. They have around 3k HP, don't agro, and don't hit too hard.
Quote:
In a good group around level 40. The Wyverns hit for 125 a pop and double attack alot.
-Drop rate feels a bit low still, even at 10%, but thats probably just me.

-Pathing bulthar not going around rocks

-Bulthars not using walk animation when snared

-Yvolcarn Summons, should not
Quote:
Yvolcarn does not summon, contrary to the above quest description.

He can not be rooted or snared, but can be stunned. He is relatively immune to cold-based nukes... but magic (lightning) and fire-based ones land just fine (same as with most western Velious mobs). It is not necessary to tash or malo him if your level is high enough... might wish to SLOW him however, if you plan on having anyone actually tank him. His melee attacks are fast and furious... warrior class, dual wields and double attacks, hits for about 140~ish per pop (nearly 600 total per "round"), and seems to be naturally hasted (as do all wyverns). Not a guy to underestimate... I have seen him drop lvl 65 melee types on quite a few occasions. He also has decent regen, and something like 12K hp's.
-Zone geometry and obstacles wonky, merbs sometimes path through rocks (should walk over them) dunes and rocks causing casting to cancel due to breaking LoS, should not as it's an outside zone.

-Sometimes instead of snowing it will start raining in slow motion, like in a artsy horror film, happened more than once and everyone in zone saw it; no mom, I am not on the drugs.

(all sources era alla comments)
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
Last edited by happyhappy; 11-30-2014 at 03:29 AM..
  #2  
Old 11-30-2014, 04:19 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Yeah green assist radius is definitely off, I should not be able to quad merbs around on top at 60, most of these are high greens too.
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
  #3  
Old 12-05-2014, 09:12 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

Pending update:

- Added that wyvern spawn.
- Increased wyvern assist radius (they were already assisting and green aggro, just a very small assist radius for some reason).
- Reduced wyvern max dmg
- Removed Yvolcarn summon flag.
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