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  #41  
Old 06-14-2011, 04:23 PM
Mcbard Mcbard is offline
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Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Oops. I misunderstood what you were saying. Given infinite time to develop them, I would like to see virtually all of the same mistakes made.
Somebody give this man a medal!

Thanks for all of your work keeping the dream alive Kanras/all the other guides/devs and players who are loving it just as much as I am. I wouldn't have it any other way! [You must be logged in to view images. Log in or Register.]
  #42  
Old 06-14-2011, 06:50 PM
Amelinda Amelinda is offline
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Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
Somebody give this man a medal!

Thanks for all of your work keeping the dream alive Kanras/all the other guides/devs and players who are loving it just as much as I am. I wouldn't have it any other way! [You must be logged in to view images. Log in or Register.]
I second this

also

lol at the tags.[You must be logged in to view images. Log in or Register.]
  #43  
Old 06-14-2011, 08:51 PM
mwatt mwatt is offline
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lol, knuckle=einhorn jerked a chuckle out of me
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  #44  
Old 06-15-2011, 04:31 AM
Orzenn Orzenn is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
If there were a switch to flip, it would have been done Oct. 2009. You're severely underestimating the time it takes (mostly in research) a handful of people to reverse engineer all of these formulas.



I spent an hour trying to recreate the erudin shuttle bug on my test server about 30 minutes after the post first went up. The shuttle worked consistently. I tried a blind fix in this patch for what I thought might have been causing the problem. It apparently didn't work. Unless the bug gets fixed, there's no point in me addressing it. The reality is still that you'll have to petition or swim out to the boat yourself in order to get to Qeynos.
Thank you very much, Kanras [You must be logged in to view images. Log in or Register.]

I do understand your plight; once wrote a database application that the client wanted all the old records to import into -- the old database was entirely proprietary. It took 8 months to write the application; 7 of those months were used to decipher the old format, lol.

My app was small, a couple thousand lines (perhaps less), so believe me when I say I understand (how many lines are you guys dealing with? A few hundred thousand? A million? More?)

I only posted as much as a did in the original threads concerning this issue because I got the impression that our description of the problem was misunderstood.

I already love you guys for bringing back the world that got me into MMOs and you will always have my respect.

Again, thanks for letting us know that you are trying on this. [You must be logged in to view images. Log in or Register.]
  #45  
Old 06-15-2011, 08:46 AM
Sethius Sethius is offline
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Join Date: Jan 2010
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Oops. I misunderstood what you were saying. Given infinite time to develop them, I would like to see virtually all of the same mistakes made.
Repeating the mistakes of classic EQ is the only way to really experience classic EQ again, and if I am not mistaken, that is the goal of this server. I applaud your devotion to this mantra, and can only hope all of the GM's and Dev's continue to do the marvelous job that they have been doing.

On a side note, I play a mage as my main right now, and the pet nerfs are very welcome. Mages were so OP before and it truly was not classic at all, and completely unfair. I don't even care if the nerf was too hard or not (although if they were I'm sure you guys will sort that out), because imo anything that makes people group more in EQ is a good thing.
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