#1
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Most/All DoTs are 1 tick short
The Splurt thread reminded me of this. I believe DoTs were coded to do 1 tick more than their listed duration to counteract the kiting nerf. Here's the notes on the patch that changed this. If this is implemented and I'm unaware then totally ignore this. But the reports from Splurt damage make me think it's not the case.
http://everquest.allakhazam.com/hist...ches-1999.html DoT Changes: - If the monster is in melee with you, there is no change to how a DoT spell works. - If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. - If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. How did they implement this last part? They added an extra tick at the end of the dot. Here's Druids talking about it, noting an extra tick from Winged Death. http://thedruidsgrove.org/archive/eq/t-3852.html Here's Splurt very noticably being 17 ticks. http://everquest.allakhazam.com/db/s...05547656970427 | ||
#2
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http://www.necrotalk.com/archive/index.php/t-158.html
http://www.necrotalk.com/archive/index.php/t-2181.html Both showing 17 ticks. For the record, it still shows as 1.6 minutes on lucy and has never been changed. | ||
#3
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welcome to something druids have complained about for a while now.....
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#4
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They address it? Did it need more proof or just no word?
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Last edited by koros; 04-16-2015 at 05:27 PM..
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#5
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Quote:
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#6
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good thread make it so
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#7
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An attempt at proof that they hardcoded it this way:
The patch notes say - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. We can interpret this as less than 3 ticks, 3 ticks, and greater than 3 ticks. Assuming the change added 1 extra tick at the end of DOTs, the one extra new tick would result in more damage than before if the mob took only 2 ticks at .66x, as much damage if the mob took 3 ticks at .66x, and less damage if the mob took more than 3 ticks at .66x. | ||
#8
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We definitely notice this in pvp with splurt coming short of killing casters if they don't dispel it
Watched many a scum who didn't pell himself die from just a splurt on RZ | ||
#9
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The discussion on splurt has been lengty, tons of proof provided.
I wish it got fixed. If other DoTs also suffer from this, /sadface | ||
#10
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Lets get this looked at
Paging Professor Daldaen | ||
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