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#51
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#52
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Throw variance in the toilet, let the babies work it out amongst themselves within actual classic EQ mechanics. | |||
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#53
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![]() It works for the dragons... why not?
Only do it for mobs with multiple day spawns (except perhaps Draco and Maestro). FG's and the like can stay at 12, 8, or 2 hours. Velious is a different story, I'll give you that. | ||
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#54
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#55
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![]() Nedala, if you're gonna be pulling shit out of your ass you may start with some common sense.
I never said poopsocking was the next alternative, in fact you did. Poopsock was there because the first group of 15+ in a zone got claim to a target. If you get rid of variance you wouldn't have that. Sat in the zone for 4 days to get innoruuk? tough shit, here's 20 people who are gonna engage him first that got here 5 minutes ago because they knew when he was going to spawn. Variance came in to discourage poopsocking because people thought nobody would actually poopsock. Well... they did anyway. Want to cure poopsock with no variance? Make it rotation, make it FFA, make it FTE, make it /random between the guilds there. All of these imply no poopsock. | ||
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#56
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School yard mentality isnt what this game was based on and why it did so well. It was the interaction with others with like minded goals within the game. The ones that play 40+ hours a week are [B]usually[B] the same people that are stating that it should be first come first serve. The same people are stating that type of competition was what made the game. In fact, the game was made by the lesser guilds, which were the majority. With that in mind, how long would the game actually last when you make it more difficult for the lesser guilds to actually enjoy high end content? Higher tier guilds wouldnt have a minor league to pluck from when someone is on hiatus. The higher end guild would nonetheless be on an empty server. Lets regulate it with a flagging system... higher end blow through it... Aww shucks we lost people... now backflag.... game dies. If everyone gets a shot, the above doesnt happen nor does it need to be implemented. I have been on both ends of the spectrum. High end raiding guild that demanded alot of time. Medium casual guild that got its chances only when we worked with others in order to take a shot at bosses. I spent more time with the raid guild than the casual and I would have killed for the comaraderie of my original guild. By the time I got what I wanted, the original guild had been absorbed by others. I know many of them felt the same way. All in the name of pixel loot. My 2 cents... | |||
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#57
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![]() ah the endless debate about "fairness" of raiding vs "competition" [You must be logged in to view images. Log in or Register.]
I see only 3 options here: 1. Classic static respawns. Just how it was, with all the drama, player arranged rotations (which end up only observed by SOME of the guilds, since its impossible to force in anyway), prime-time drama and wide range cockblocking 2. Instancing - everyone gets their own sandbox. You ALWAYS get your kills, you ALWAYS get any gear you want.. And you virtually will NEVER hear about any other guild ever again, or that there even maybe other people outside of your guild.... Solves the drama problem permanently, but totally undermines a concept of massive multiplayer world... 3. Variance spawns... While not classic, it at least gives you SOME chance at getting a target you want, albeit somewhat RANDOM at times, and keeps a fair amount of competition Don't really see any options beyond these. Chose your poison | ||
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#58
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#59
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How many raid targets were there before kunark? Inny, CT, Naggy, Vox, some sky bosses, so around 5-8 raid targets? Now with Kunark, we have Gore, Sev, Trak, Talendor, VS, Fayd, almost double the raid targets, are guilds that greedy that they want to have everything? Take out the variance, I'm sure the big guilds won't be able to poopsock everything, you'll have to share [You must be logged in to view images. Log in or Register.].
__________________
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#60
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![]() The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
__________________
Rejuvenation <Divinity>
60 Cleric | ||
Last edited by Rejuvenation; 05-31-2011 at 06:24 PM..
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