#21
|
||||
|
Quote:
I also don't remember anyone on my servers digesting the content that fast 20 years ago. I remember raiding Plane of Hate when Luclin dropped because I just got a Woven Shadow and thought it looked SO COOL on the new models. | |||
|
#22
|
||||
|
Quote:
Luclin was probably the most balanced pvp expansion too. | |||
|
#23
|
|||
|
It's the fast-travel portals that really killed the game, following the business model of prioritizing getting new subscribers over keeping current ones.
I got a 220 martial artist in Anarchy Online instead of the college education I was supposed to be getting, and I can't say I 100% regret it. That was a damn good game before p2w point system | ||
|
#24
|
||||
|
Quote:
| |||
|
#25
|
|||
|
increasingly disheartened about my disenfranchised wizard, during luck in and especially in PoP; once i read whizbangs post on graffe’s about the wow alpha it was enough to permaquit
https://www.graffes.com/forums/showt...e-Alpha-Tester | ||
|
#26
|
||||
|
Quote:
It is not fantasy or high fantasy tho. For sure. It's very much not to be taken super literally and serially seriously. hardcore Survival modded wow would be something to behold [You must be logged in to view images. Log in or Register.] | |||
|
#27
|
|||
|
peak being right around 2005 is exactly how i remember it. PoP-OoW is really what i remember when thinking of my childhood everquesting from 2000-2007
__________________
| ||
|
#28
|
|||
|
also...i would argue that PoP is the best expansion EQ ever had. It took raiding to a whole new level and offered years of content and great lore.
Say what you want about PoK and such, but in the moment, people like them and it was needed. I think P99 could be successful with books only sending you too PoK and ports out. But, people still needed ports all the time even with the books FoH kind of spoiled it and threw a big fit about plane of time and i think that puts a rain cloud on it for a lot of people
__________________
| ||
|
#29
|
||||
|
Quote:
Classic is original through Velious because Kunark and Velious were planned from the get-go. They were cut from original release due to time/budget constraints; you can find references to them in the original game. While the as-built Kunark and Velious continents differed in some ways from their original designs due to improving technology and changing needs, they were at least planned to be there from the start. Luclin and beyond were new content conceived and planned entirely after launch, hence not "classic" anymore. There are some other distinctions that occur during that period as well, such as the departure of much of the original creative staff, re-branding the game to Sony instead of Verant, and major mechanic and graphical alterations. Such changes serve to further separate Luclin+ from the earlier versions of EQ. Some folks enjoy the Luclin/Planes era (I don't)--witness the existence of TAKP--but it feels like quite a different game than original through Velious. Dividing them up into separate "eras" seems fair enough. Danth | |||
|
|
|