#1
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Two questions:
Not sure when I'll actually get hooked up, but I'll get there eventually, in the meantime...
1) Is there merchant mining in this game? More specifically, do merchants have hidden items as they did in the original? I really hope so, as this was something I enjoyed immensely when I first started playing. 2) Does experience from mobs scale according to their relative con as it does in the current eq or is it a consistent amount as long as the mob cons blue or higher? Or to put it another way, do you get an exp bonus for killing mobs closer to your level. I'm hoping not. Oh also, is there a group bonus? Again I'm hoping it's like the original and not like the current. Thanks. | ||
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#2
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Quote:
__________________
Silverleaf - Wood Elf Druid
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#3
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Quote:
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#4
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Quote:
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#5
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Quote:
And in response to your previous reply, yes I was hoping for no group bonus, but I phrased it vaguely because I know there was a 20 percent bonus for a full group fairly early on, but I just couldn't remember whether it started that way or not. | |||
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