#11
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Methinks you need a few appointed testers with GM powers to really speed things along.
You got some people making very well organized tests and results but imagine how many quests they could bang out with the ability to spawn items/npcs and hand things in. I wouldn't give this to everyone on the beta server, but people who are really showing drive in banging out quests could really use it. (I'm more interested in a few existing odds and ends before moving in on Velious beta.. mechanics > content imo) | ||
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#12
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#13
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Okay 40 clicks is reasonable. I'll be sure to do that and check out some quests.
Also the armor quest gems are somewhat of a crap shoot getting them to drop. Any chance a vendor could be made that sells them: Quote:
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#14
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gem vendor to test at least the thurgadin quests would be nice, since we can't get tov drops yet. | |||
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#15
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I think a specific focus on testing schedule would be super helpful. If I know I can log on and there will be a few groups crawling through Velks or SG or something that night I can lend my DPS to, i'm way more likely to get on and do that. Even if i don't specifically know that zone well, I can lend my DPS to their efforts. | |||
Last edited by Shiftin; 04-14-2014 at 02:30 PM..
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#16
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+1. I'm sure if you had a post with 'please test x, y, and z' up those things would get crossed off sooner rather than later. I was actually talking to Bier and we'd both be down to play beta but I had (and have) zero ideas how to do anything useful there.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#17
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Nilbog thanks for the improvements to the gnomes with factions! I'm actually excited to get on and see if I cannot complete a set of dwarf armor if I can find a tank and some dps to play with and farm gear.
I hate to beat a dead horse, but everyone is always bitching (I mean expressing nicely) how they want EXP BONUS weeks/weekends on Blue99. Why doesn't the staff implement some strat like Dal mentioned for when certain things are fully tested the normal servers get an EXP Buff. Lame I know, but it might just be enough to draw more interest over. And obviously if some raid content was around you would have 200+ more people over since everything is dead within 30 seconds on the blue server as well...
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Lyrith - 60th Dwarven Cleric
Nagrith - 54th Dark Elf Necromancer Tuby - 51st Ogre Shaman Tander - 55th Half Elf Bard The Mystical Order || See what I'm Selling/Buying || Nagrith's JBoots MQ Service | ||
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#18
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Like the Chetari and Paebela rats in Dragon Necropolis, or Tormax/Dain/Yelinak. I'd also suggest a teleport NPC for getting across Siren's Grotto, and in addition to the Thurgadin Gate staff a "Cobalt Scar" Gate Staff. The staffs should be bound to you on death like Sebelis/HS keys. I keep ending up in dumb situations where I die in Eastern Wastes and I'm bound outside DN and can't do anything about it. | |||
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#19
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It is possible to add additional factions to this, but it does take time. Pending update: -Added the Velious Beta gnomes to the bridge in thurgadina -Staff of Betas are now soulbound | |||
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#20
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A few people have sent me PMs regarding npc leveling scripts, spell scribers etc.
Here are my issues: -The leveling is no problem, but you won't have the correct skills for your level. Setting skills for level is more complicated. -Spell scribing is no problem, but you will have spells, and copies of spells that you will never see in game. For example, there are multiple copies of certain spells. This leads to bug reports that are non-issues. Since old zones are not included in the beta, you also can't return home to buy them. If anyone has suggestions about the above, I will consider them. Other things I'm considering: -Adding a vendor for quest gems -A porting npc, that will take you to requested velious zones. | ||
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