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  #11  
Old 08-02-2020, 08:48 AM
Baler Baler is offline
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Have you been Harynar'd lately?
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Told this to Rogean, Nilbog & Menden.
  #12  
Old 08-02-2020, 02:28 PM
Zekayy Zekayy is offline
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TOV and VP pathing especially bad I remember the wurm on the blue pad pathing through the lava and over the pad and killing everyone who didnt have invis on it. we had to pull all corpses to the side. that made vp unfun.
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  #13  
Old 08-02-2020, 02:42 PM
Snortles Chortles Snortles Chortles is offline
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Pets get lost in LGUK if a nearby pit is involved
  #14  
Old 08-02-2020, 03:06 PM
DMN DMN is offline
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I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.
  #15  
Old 08-02-2020, 05:08 PM
RecondoJoe RecondoJoe is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.
People acted like I made this up when I mentioned it in another thread.

Also, I think guards running through walls in Freeport is not classic? It's a free game though, so it's wahtever.
  #16  
Old 08-02-2020, 06:14 PM
Arteker Arteker is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.
the most infamous zone ever for that kind of stuff was pofire keep,
  #17  
Old 08-02-2020, 11:03 PM
Swish Swish is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Have you been Harynar'd lately?
The pathing changes seemed to happen around the time when all the mobs in the zone were stacked in one place when we went live for a new patch one time. After that was fixed the pathing was definitely different :/
  #18  
Old 08-03-2020, 12:29 AM
kaev kaev is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The pathing changes seemed to happen around the time when all the mobs in the zone were stacked in one place when we went live for a new patch one time. After that was fixed the pathing was definitely different :/
pathing was not as shitty a year or so ago as it is now, so maybe?
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  #19  
Old 08-03-2020, 08:02 AM
sedrie.bellamie sedrie.bellamie is offline
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the aviaks in south karana cant walk up and down ramps since patch 50
  #20  
Old 08-03-2020, 12:10 PM
Topgunben Topgunben is offline
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Stand in front of the big door at the moat in City of Mist and see what happens. Not sure if this would have happened in classic, but it scared the hell out of me.
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