#12
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TOV and VP pathing especially bad I remember the wurm on the blue pad pathing through the lava and over the pad and killing everyone who didnt have invis on it. we had to pull all corpses to the side. that made vp unfun.
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Zekay 60 Torpor Shaman - <Guild> | ||
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#13
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Pets get lost in LGUK if a nearby pit is involved
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#14
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I think they had to make entirely their own code for pathing on P99. Original EQ had less problems with things falling through floors and walls and such, but virtually every zone had at least half a dozen exploit locations where you could get something to chase you and then you slightly move your location when it gets close and the mob chooses to run a much larger pathing loop to find you and then when it gets close to go back to the first spot and it loops back again. Basically it allowed you to kill any mob you wanted if you had ranged attacks wile they yo-yo'd back and forth.
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#15
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Quote:
Also, I think guards running through walls in Freeport is not classic? It's a free game though, so it's wahtever. | |||
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#16
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Quote:
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#17
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Quote:
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#18
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#19
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the aviaks in south karana cant walk up and down ramps since patch 50
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#20
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Stand in front of the big door at the moat in City of Mist and see what happens. Not sure if this would have happened in classic, but it scared the hell out of me.
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I like you guys, I really do.
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