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  #1  
Old 08-01-2020, 08:54 PM
Zipity Zipity is offline
Sarnak


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Default Pathing here is super unclassic.

15 of the last 20 Bug reports are pathing issues, this Seems to have been an issue for almost a year. Pathing in EQ or P99 has never been perfect but it seems to have gotten significantly worse in the last year or so. Pretty much every single zone in the game, if there is any sort of tunnel, walls, turns, bridges, water, hills, rocks, mobs get stuck or bounce back and forth. If you pull more than one only a couple will come if any and the others will break loose after the others die or when you sit down or stay still long enough. Basically if it isnít a wide open outdoor zone the pathing has made many many zones difficult or unenjoyable, even unplayable in the way that is certainly intended. I feel that fixing the pathing would be the single most significant change that could help the entire player base and staff alike. Pulling mobs would be smoother resulting in less petitions on raiding and grouping Encounters as a whole. Who has played in the last 6 months and not had an issue with pathing Atleast once in each and every session, whether it be mob getting stuck, going through walls, falling through floors, warping, etc? For me a year ago - these issues were rare occurrences and not frequently to daily occurrences in almost every zone... what has happened?
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Old 08-01-2020, 09:08 PM
Snortles Chortles Snortles Chortles is offline
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  #3  
Old 08-01-2020, 09:27 PM
Zipity Zipity is offline
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Please everyone share your experiences of Recent bad pathing, even if they are repetitive and/or redundant experience let’s get them all here, the squeaky wheel gets the grease and pathing needs to be fixed!!!
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  #4  
Old 08-01-2020, 09:30 PM
Castle2.0 Castle2.0 is offline
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*whispers into the cold, dark night*
mistmoore fountain
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  #5  
Old 08-01-2020, 09:47 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Zipity [You must be logged in to view images. Log in or Register.]
15 of the last 20 Bug reports are pathing issues, this Seems to have been an issue for almost a year. Pathing in EQ or P99 has never been perfect but it seems to have gotten significantly worse in the last year or so. Pretty much every single zone in the game, if there is any sort of tunnel, walls, turns, bridges, water, hills, rocks, mobs get stuck or bounce back and forth. If you pull more than one only a couple will come if any and the others will break loose after the others die or when you sit down or stay still long enough. Basically if it isnít a wide open outdoor zone the pathing has made many many zones difficult or unenjoyable, even unplayable in the way that is certainly intended. I feel that fixing the pathing would be the single most significant change that could help the entire player base and staff alike. Pulling mobs would be smoother resulting in less petitions on raiding and grouping Encounters as a whole. Who has played in the last 6 months and not had an issue with pathing Atleast once in each and every session, whether it be mob getting stuck, going through walls, falling through floors, warping, etc? For me a year ago - these issues were rare occurrences and not frequently to daily occurrences in almost every zone... what has happened?
Truthfully I have a hard time remembering exactly how pathing was in classic. I know currently Guk is a mess with all the healing going on through walls, but I believe that was classic as well.
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  #6  
Old 08-01-2020, 10:26 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Truthfully I have a hard time remembering exactly how pathing was in classic. I know currently Guk is a mess with all the healing going on through walls, but I believe that was classic as well.
it was, u had to know where to place mobs to avoid trough walls healin, i think people dont remember very well wich eq had that issue on alot of dungueons
Hell back then u could taunt trough walls even.
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  #7  
Old 08-02-2020, 12:34 AM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
it was, u had to know where to place mobs to avoid trough walls healin, i think people dont remember very well wich eq had that issue on alot of dungueons
Hell back then u could taunt trough walls even.
ya I kind of figured. What I do know is that I die a lot less on P99 than I did back in true classic. Back then no one knew what was going on, myself included. it took me quite some time on my warrior to realize that no matter what something conned, be it red yellow blue or green, there was a good chance it was going to kick my ass.
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  #8  
Old 08-02-2020, 04:56 AM
Tethler Tethler is offline
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Worst pathing I've seen recently was Permafrost goblin king room. Pulling almost anything from the lower area to the upper area causes it to fall through the floor and bring a train from elsewhere in the zone.
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  #9  
Old 08-02-2020, 05:56 AM
Zipity Zipity is offline
Sarnak


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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Worst pathing I've seen recently was Permafrost goblin king room. Pulling almost anything from the lower area to the upper area causes it to fall through the floor and bring a train from elsewhere in the zone.
Thankyou - we need more accounts like this

The giants in Kael will caught on the Tiny rocks and bridges also being unable to path through unless you stand still for a long time. Iím sure others have noticed this.
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  #10  
Old 08-02-2020, 07:29 AM
greenspectre greenspectre is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
*whispers into the cold, dark night*
mistmoore fountain
This. Stand outside fountain room in side courtyard, sic pet. Watch pet run into PIANO room and pull a train.
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