Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 08-07-2014, 09:30 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default Fungal Regrowth (fungi staff) doesn't stack with regen line

Normally these spells wouldn't stack because they share the same effect type in the same effect slot, but Fungal Regrowth also has a snare component in the same effect slot as movement speed buffs such as SoW and jboots.

If and only if the movement buff is before the regen spell in the buff order, then casting Fungal Regrowth should overwrite the movement buff instead of the regen. Currently on p99, Fungal Regrowth simply won't take hold if a movement buff is already active.

Quote:
Apr 11 2001 at 8:30 PM http://everquest.allakhazam.com/db/i...98703901320306
To get the staff to stack with your regen you need to cast sow then regen then use the staffs effect. The effect will then only cancel the sow and will leave both regens up. the Key is to make sure sow is before your regen on the effects list.
Quote:
Apr 05 2001 at 5:38 PM http://everquest.allakhazam.com/db/i...98651033494608
It does stack with other regens. My buddy has one and he let me use it and it stacked with my cloro. I did cancle my sow though.
Quote:
Oct 01 2001 at 3:52 AM http://everquest.allakhazam.com/db/i...00192632693565
* it DONT stack with Regrowth (or other pure regen spell) EXCEPT in the case where you have Regrowth JUST AFTER SoW in your buff windows
At some point in Luclin the spell stacking mechanics must have changed, making this no longer possible:

Quote:
Aug 17 2002 at 4:48 PM http://everquest.allakhazam.com/db/i...02962021461994
Just to clarify the below posts. The click effect (which only works when equipped) on the staff NO LONGER stacks with Regrowth. It doesn't matter where SoW or Regrowth are in the buff order, the effect overwrites both buffs.
This would be an indication that spell stacking is currently being handled in an "unclassic" manner on p99 and that other spells that can possibly stack don't on this server.
Last edited by Technique; 08-07-2014 at 09:32 AM..
Reply With Quote
  #2  
Old 08-07-2014, 09:40 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

[You must be logged in to view images. Log in or Register.]

Seems legit. Our stacking rules aren't the same as classic for Runspeed buffs.

For example you can have Torpor and SoW. And Selos and SoW. They shouldn't allow the buffs to be on at the same time. Only the best buff would stick, or in the case of snares, the snare would remove any Runspeed buff.

Selo I think was funky until the root/snare patch in Velious and then they certainly wouldn't have selos and sow stacking. You had to ask players to remove selos to get SoW when going indoors and whatnot.

I can provide evidence if devs are interested in Runspeed changes.
Reply With Quote
  #3  
Old 08-07-2014, 09:53 AM
Vega Vega is offline
Sarnak

Vega's Avatar

Join Date: Jun 2012
Posts: 483
Default

This was actually reported last year as well. Unfortunately, it never got much traction.

http://www.project1999.com/forums/sh...d.php?t=109456
Reply With Quote
  #4  
Old 08-12-2014, 04:28 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Bump. Give me reason to want this staff.
Reply With Quote
  #5  
Old 08-24-2014, 03:44 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Bermp.
Reply With Quote
  #6  
Old 08-24-2014, 05:25 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,763
Default

There was once a bug like this that prevented Splurt and the Cessation of Cor line landing unless you cast Splurt first.

Verant's spell stacking early in the game was super glitchy and terrible. Also Selos used to override root which made Bards so so so good in PvP.
Reply With Quote
  #7  
Old 12-08-2014, 12:22 AM
Donruss Donruss is offline
Sarnak


Join Date: Jul 2013
Posts: 361
Default

I am not an authority on classic vs. not classic. But this seems legit and I want it to be true..
Reply With Quote
  #8  
Old 01-02-2015, 03:55 AM
silo32 silo32 is offline
Banned


Join Date: Jun 2014
Posts: 1,206
Default

looks legit, Haynarr can we get a update on when you can patch this?

<3

Deff Classic
Reply With Quote
  #9  
Old 01-08-2015, 01:12 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 892
Default

Bump. I want a classic stacking fungi staff but am holding off until it gets fixed. [You must be logged in to view images. Log in or Register.]
__________________
Don't be a Kleat...
Reply With Quote
  #10  
Old 02-12-2015, 11:18 PM
Prometh Prometh is offline
Large Bat


Join Date: Nov 2014
Posts: 14
Default

Bump. Just wondering if this will be implemented?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.