#241
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Basically I'm against anything that encourages people to sit for long periods of time waiting for something to spawn, that is not competing it is wasting time. I'd possibly also be in favor of other non-classic solutions such has having bosses spawn 3x as often but with 1/3 the loot (or an even higher ratio), making it so that more people could do high end stuff without changing the amount of items entering the world. | |||
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#242
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I think when most people played this game we were teenagers but now should be somewhat grown up adults. It's a shame that Guild A can spend time in a zone clearing to Target A, when Guild B shows up knowing Guild A's intentions, and can kill Target A before Guild A can due to sheer force and numbers. Guild B should at least wait to see if Guild A would wipe or not. It's just a matter of niceness. When this stuff happens it makes me wonder what these people are like in real life.
"With, without... and who'll deny it's what the fighting's all about?"
__________________
Iksafists
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#243
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Want a serious, classic suggestion, hobby?
Make the timers/variances just as they were on live. Start with that. Then we can do FTE, as that'll probably suit the most amount of people as a general rule of engagement. I personally know there was a way you guys had to see which mob was engaged by whom and when. I've seen it in action a few months ago. There will certainly be an influx of /petitions the first 3-4 weeks of the variances getting slimmed down or completely removed, but you can also be far more strict with the way punishments are dealt out. To boot, you don't even have to do it as a priority. Take a week or two, i don't care. So long as the issue gets resolved and the guilty party is dealt with accordingly, i don't care how long it takes you. Guilds have taken their own screenshots to prove who engaged said target first as well and it's been dealt with without GM assistance before. If there were a way (just as somebody suggested earlier) for the mob to shout who engaged first it would settle the issue. The /shout determines it all. No sitting in aggro range requirement, no poopsocking advantage, none of that. You will get guilds teaming up to get a better chance at loot and if you think sitting on the spawn point at trak is a good idea, then good luck to you. Hell, make them all an hour window. Surprise bitch! First guild who is buffed and can engage the fastest without wiping gets a legitimate shot. There would be issues that arise, such as who gets the next shot if the guild/party who engaged first wipes? That'd have to be smoothed over. This is obviously just one of a number of alternatives to the current system that would take out the variance and only slightly (i think) increase GM involvement. Started with this one because the idea of a mob /shout intrigued me. | ||
Last edited by Skope; 06-01-2011 at 09:22 PM..
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#244
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Tell your guild to learn to play before whining noob. | |||
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#245
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Remove raid targets from tracking =)
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#247
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Skope, I admire your relentless effort though it may be futile. I am not a hardcore gamer and have a life outside EQ and would love to get a chance at raid targets and i'm sure there are many more out there like me who do as well, but don't get a chance due to 24/7 trackers and guilds with massive amounts of numbers. If you were running for president, you would have my vote!
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#248
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You are mad that targets are not easily acquired by the general population. The fact is, they put in time and effort to prepare and strategize, hence why they effectively obtain more targets than the rest of us, especially Trak, being that it is their highest priority. The system as of now minimizes poopsocking and GM intervention. We've been over this. You can argue classic/not-classic all you want. But, you need to seriously consider the fact that these Guides/GM's are NOT GETTING PAID TO BABYSIT YOU. Sony/Verant Guides were. So, with that said, if the current system is working fairly for guilds to obtain targets based on the time and effort put in to acquiring said targets, and the Guides/GM's can focus on fixing bugs, answering petitions, generally making the server a better place to play on, all you are arguing for is to leave bugs unfixed, characters to be stuck in random places, and unnecessary headaches between raiding guilds because now GM's have to be involved in every dispute. Basically, you need to quit trying to fix what is not broken. I'm looking at the BIG picture here buddy. When are you going to take those toilet paper rolls off your eyes? | |||
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#249
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Zepp, the problem isn't that a single guild got a majority of the kills... I played on prexus where KTF was literally 10 steps above everyone else. The problem, though, is that if KTF played here they wouldn't be able to do the same, or have any chance at all. Why? Because of variance. I'm not mad that a single guild gets the kills, i just can't believe we're forcefully limiting which guilds and players can and can't do it -- the same limitation that never ever existed on any live server.
Currently the playing field isn't anywhere close to being even. On live you had smaller guilds getting targets and larger guilds (sit down, this one may shock you) had no advantage whatsoever when it came to raiding. Gore/Sev/Fay/Nag/Vox/Trak/VS are all on 4 day windows... 4 days. Even if you wanted to track them all 24/7 you'd be at a massive disadvantage against the guild who recruits anything with a pulse. In fact, it's been this way since we introduced variance. And why? is it necessary? We have FTE, there's no need to have massive windows to prevent poopsocking. Zepp, not only is it not classic, but it's stupid. | ||
Last edited by Skope; 06-02-2011 at 06:52 AM..
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#250
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