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  #91  
Old 08-15-2017, 01:39 PM
David Johnson David Johnson is offline
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Join Date: Jun 2012
Location: I live in WIsconsin, USA
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Thank You for doing this, all.
I like the game more than ever. I can make out the text better than before. Some of the colored text was always difficult for me to read.
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  #92  
Old 08-16-2017, 01:05 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 3,885
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What would I need to do to fix the grey blocks on the firepots in howling scar?

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I am certain these should be transparent.
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  #93  
Old 08-16-2017, 10:18 AM
Zaela Zaela is offline
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Join Date: Jul 2014
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
What would I need to do to fix the grey blocks on the firepots in howling scar?
Step 1: figure out which texture it is. Looks to be chbrgrate.bmp in charasis_obj.s3d.
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Step 2: open up patch_s3d_textures.bat and add lines for it like you the ones you see in there. Need to figure out whether the patch needed is "rt" or "mp"... Try "rt" first.

Probably something like:

Code:
set rt_charasis_obj=chbrgrate.bmp

...

echo .
call :PatchS3D "charasis_obj.s3d" "-rt %rt_charasis_obj%"
if %ErrorLevel%==1 exit /b
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  #94  
Old 09-02-2017, 10:27 PM
paulgiamatti paulgiamatti is offline
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Added an entry for Charasis brazier grates:

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
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  #95  
Old 09-03-2017, 01:59 AM
Jimjam Jimjam is offline
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Thank you guys! <3

Will it be worth me reinstalling the HD character graphics after running the transparency patcher to ensure no unwanted artefacts occur?
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  #96  
Old 09-03-2017, 11:38 AM
maximum maximum is offline
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Posts: 1,021
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Kudos!
May I suggest adding a README.txt file with revision history/instructions?

Quote:
Version 20170902

Instructions:

* Extract patch_s3d_textures.bat and transpfx.exe into your \Everquest folder
* Run patch_s3d_textures.bat file
* Wait for it to finish
* Restart your Everquest client
* Enjoy

Revision History:
* x
* y
* z
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Amax MNK / Amalgamax ROG / maximum
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EQ Map Archive (1,000+ images)
P99 Wiki EQ Patch Chronology
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  #97  
Old 01-18-2018, 01:01 AM
Vile Vile is offline
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These possible to fixed running EQ through Wineskin on a Mac?
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  #98  
Old 01-19-2018, 01:01 AM
Vile Vile is offline
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Tried running the bat through advanced Wineskin options but no dice... is it possible someone could send a zip of the updated files to drop in the EQ folder?
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  #99  
Old 01-20-2018, 05:20 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
Tried running the bat through advanced Wineskin options but no dice... is it possible someone could send a zip of the updated files to drop in the EQ folder?
Sure, I'll upload them and post the link here later tonight.

Also made some minor updates to patch_s3d_textures.bat:
  • Made the backup purge process check for the existence of backups before purging
  • Deleted a couple unnecessary duplicate call entries for qey2hh1_chr and qey2hh1_obj
  • Alphabetized all call entries for easier editing
  • Cleaned up comment lines a bit for readability

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip
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  #100  
Old 01-20-2018, 06:01 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
Kudos!
May I suggest adding a README.txt file with revision history/instructions?
Yes you may, and I'll get around to this at some point. Thanks for the suggestion!
Last edited by paulgiamatti; 01-20-2018 at 06:09 PM..
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