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  #71  
Old 10-15-2019, 11:17 AM
Jimjam Jimjam is offline
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I just want to mention light source items aren't just about you being able to see things; it helps other people see your location. Much easier to see a group mate's location in the dark when they are illuminated.
  #72  
Old 10-15-2019, 11:23 AM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I just want to mention light source items aren't just about you being able to see things; it helps other people see your location. Much easier to see a group mate's location in the dark when they are illuminated.
And on that note, on red we would intentionally hide our light sources because it was easier to be located or spotted while sneaking up on people.
  #73  
Old 10-15-2019, 11:58 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
And on that note, on red we would intentionally hide our light sources because it was easier to be located or spotted while sneaking up on people.
I never played red but that thought had occurred to me once before. I do remember the glow being an aid to help find people in the dark, would make best sense on a PVP server to never have one so you can avoid detection. IIRC it even glowed when you were invisible or rogue sneak/hiding. In PVE you could tell where someone was, just look for the moving glow.
  #74  
Old 10-15-2019, 12:29 PM
Verityn Verityn is offline
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Back in the day being so dark I would run along the zone edge in pretty much every zone. There usually wasn't any spawns on the far edges so it was a safer albeit longer route to take.
  #75  
Old 10-15-2019, 12:38 PM
soronil soronil is offline
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First off: Great job

Second off: East Karana + Erudite is bugged. Light sources seem to have no effect. Vision enhancers work.

I have an erudite mage.
First image is no items equipped
Second image is summoned:heatstone ( infravision necklace ) equipped. It has same effect in offhand or neck.
Third image is heatstone off, Great Lightstone equipped in secondary. My candle is the same
Attached Images
File Type: jpg nothing.jpg (8.6 KB, 5 views)
File Type: jpg infravision.jpg (17.8 KB, 3 views)
File Type: jpg gls.jpg (16.3 KB, 1 views)
  #76  
Old 10-15-2019, 12:45 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
It's hard enough to find good Ultravision screenshots that came with a popular race in the original game. Eyes of the Cat would be next to impossible to find some original shots of, only useful for humans since wood/half elf rangers had infravision and wouldn't need the spell.
Troll vision in swamp shows up on flowers of happiness stories

Might have vision from his dark elf necro buddy too

Edit - nah nvm not what I'm looking for


Gonna take a human to Nektulos for the real real test [You must be logged in to view images. Log in or Register.]
Last edited by Nirgon; 10-15-2019 at 12:49 PM..
  #77  
Old 10-15-2019, 01:20 PM
Sinistria Sinistria is offline
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Looks fantastic, great job!
Attached Images
File Type: jpg night.jpg (76.9 KB, 7 views)
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Asmodina - Level 39 Wizard << blue >>
Corvinia - Level 51 Druid << green >>
  #78  
Old 10-15-2019, 01:27 PM
Glasken Glasken is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Dwarves had and still have ultravision, not infravision.

Examples of the effect in question from period-sourced shots (off the wayback machine/allakhazam):
A reddish tint for all colors with infravision, blue or violet for ultravision.

The tint is classic. However you wont get mobs or items turning completely "red" or "blue" as the original question suggests.
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  #79  
Old 10-15-2019, 01:47 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Just downloaded and started playing. Started in Oggok, it was fine. When I zoned into Ferrott, it appeared brighter, but then when i opened options it went back to being darker again.

Secondly, as soon as I zoned into Ferrott, the world was not as green anymore, it was desaturated (the ground appeared and looked as if you were walking on the moon...gray).

I will keep playing to test.

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Update. Innothule Swamp appears the same...very grayed out in appearance for me. No greenish colors popping out. Not sure if it's just me or what.

Update 2: I found the issue. If there is not a light source near the textures, they all appear to be desaturated or grayed out in color (at least in these zones). I am attaching an image that shows this. You can see the colors on the ground with light source near it.

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Hmmm.
This is a known issue related to bugged skyfiles and SHOULD be corrected in the next patch.
  #80  
Old 10-15-2019, 01:55 PM
Jibartik Jibartik is offline
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Man I have spent a lot of time this month on blue in the qeynos noobie yards and the lanterns did not even affect the ground, this change has made the game SO MUCH MORE beautiful this is quite a view:

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