#131
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Its needlessly convoluted which is why theres so many threads/petitions about this stuff. for one camp you can AFK 16-17 hours and hold the camp FD and have immunity to camp steal but on another camp if you are afk more than 2 minutes you get brute forced out by someone who claims killing the guards that have nothing to do with the spawn you're camping is the only way to "claim the camp"
Consistency very much needed
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#132
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There is only one way to stop all these. Ban mq (if you can disable the turn in game) and ban selling loot rights. Then there will no inventive to farm beyond equipping your own character.
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#133
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#134
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some would consider this an "Improvement" yours in Christ | |||
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#135
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#136
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I do disagree politely. There is a distinction between getting players to help and players actively selling mq
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#137
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let's do it | |||
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#138
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@OP - why were you "there 6 hours at the keyboard" when it wasn't even your camp?
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#140
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This thread funny. Much funny.
You got people complaining about 5 minutes being too much time. You got people complaining about not having enough time in their lives to camp, while playing an EQ emulated server. You got people telling GM's they're wrong. You got people suggesting that the people who play here actually have jobs. Just don't be a dick. Ain't hard. | ||
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