Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 02-16-2020, 09:49 PM
Wrekt Wrekt is offline
Sarnak


Join Date: Aug 2015
Posts: 219
Default

I would take a warrior, rogue or wizard over ANY hybrid because xp > all.
  #12  
Old 02-16-2020, 09:52 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,949
Default

Quote:
Originally Posted by Wrekt [You must be logged in to view images. Log in or Register.]
I would take a warrior, rogue or wizard over ANY hybrid because xp > all.
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
  #13  
Old 02-16-2020, 11:10 PM
drdrakes drdrakes is offline
Banned


Join Date: Sep 2014
Posts: 357
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
For a ranger to be useful they def need to be higher level than you, usually by at least 10 levels.
  #14  
Old 02-17-2020, 01:41 AM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,411
Default

Bards are fairly useless in classic IMO
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)
Frostbane Wolfeye - Green99 - 54 Shaman
Cruetraxa Macequest - Green99 - 60 Necromancer
Snowleopard Wu'Tong - Green99 - 60 Monk
Lobsterhands - Green99 - 55 Cleric
#FreeWuTang
  #15  
Old 02-18-2020, 01:03 AM
Natewest1987 Natewest1987 is offline
Sarnak


Join Date: Sep 2019
Posts: 300
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If that character is a few levels higher than you they take more of your EXP than a hybrid close to your level does
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
  #16  
Old 02-18-2020, 04:13 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,324
Default

Probably one of the pet classes as they seem inclined to solo, which is antithetical to the core concept of player interaction in mmos and rpgs.
  #17  
Old 02-18-2020, 05:00 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
I think that's because you are guaranteed a group there if you wait on list.
  #18  
Old 02-18-2020, 06:04 AM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Every time I end up having to group with a hybrid, they are usually more than a few levels ahead of me. They’ll work their way into groups and then stay at that scene well past the point of robbing everyone else of their fair xp. It’s not uncommon to see hybrids clinging to goblins in HK from 35-37, where as most other classes seem to move on by then.

You are also probably far more likely to end up with more than one hybrid during your session after you open the gates for the first.

It’s really a dirty thing the original developers did to hybrids. The whole thought process being adding a penalty to them to offset additional kill speed would be great if mobs didn’t die seconds after they spawn and weren’t attached to fixed timers anyway.
Well the worst part is that hybrids don’t have a large inherent benefit to offset their penalty. They don’t kill faster, dont add any real amazing utility to a group. Would much rather just root the mob and let the Warrior tank it then deal with the “opened door” of multiple hybrid penalty’s.

Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
  #19  
Old 02-18-2020, 08:36 AM
kjs86z kjs86z is offline
Banned


Join Date: Dec 2015
Location: St. Pete, FL
Posts: 1,541
Default

ranger
  #20  
Old 02-18-2020, 10:13 AM
Natewest1987 Natewest1987 is offline
Sarnak


Join Date: Sep 2019
Posts: 300
Default

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
Lessons learned: make your hybrids after Velious, go solo, or group with friends or guild mates that are fine with the exp penalty. Don’t inflict it on a group of randoms.
lol one more lesson:

careful who you make friends with, less you could end up with a hybrid that always wants to group with you.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.