#81
|
|||
|
I agree that Snare should be somewhat inneffective over 100 or so MR, and that can be easily changed... Interupts and Pushback can be coded in as well.
| ||
|
#82
|
||||
|
Quote:
| |||
|
#83
|
||||
|
Quote:
MR being problematic forces players to actually use dispells/ debuffs. Nobody debuffed on TZVZ, the spells became futile with the resist curve. Just sayin' | |||
|
#84
|
||||
|
Quote:
People really seem to want a change there because of imbalance or whatever. This was the exact reason why EQ PvP owned. The jousting was insanely fun, you really had to have pumice prepared to save yourself, or actually get effective spells off on other people. It was a huge system really. And every class was good. Rogues pick up momentum with double BS at 55, and discplines sort of level out some things. I remember Mythd (Enc) and a lot of other casters who were monsters to deal with. Snares are just flat out devastating in this game in PvP. It should be resisted frequently. | |||
Last edited by Buhbuh; 08-06-2010 at 09:47 PM..
|
|
#85
|
|||
|
Abacab is not talking about class balance in classic EQ. He's talking about fixing problems with EQemu pvp.
| ||
|
#86
|
|||
|
On TZVZ or in general?
| ||
|
#87
|
|||
|
Without egg-shaped pumice, there is no classic PVP. Not only could you pumice bomb the pancakes out of a twink, then gank them, you could instant pumice your root off, click your jboots to fill the top slot to cancel the next dispel and move your ass. Also if memory serves, doesn't the Titanium client handle dispels differently than the classic client? I used to be anal retentive about my buff order (three junk buffs, including jboots, then real buffs with resists at the end with HP) so I could dispel myself without affecting my HP or resists.
Also, mages are screwed. You try to dispel root off your pet, and it gives a tried a cast a spell but you're protected message. | ||
|
#88
|
|||
|
In general. If I understand things correctly, this EQ emulator's pvp system apparently has some flaws in it that make it different from classic EQ pvp, and Abacab was pointing those out.
| ||
|
#89
|
|||
|
Mages can be coded to work just fine... we had a few Mages that absolutely raped.. Pojab and Kringe come to mind... think Jonantik and Handpartytowel were the toons names.. but yeah some people really learn the tricks of their classes.. i played an SK and would always spam clinging darkness during pvp and follow with a dooming or cascading when it stuck while the monks and wars destroyed them... Clinging was used because it is fast and hard to resist... a good thing for mages to use are their Summoned items.. many are very very usefull in pvp...
And with Kunark and Discs.. Monks rouges and Wars become very very lethal... Velious is very nice for SKs... with HT disc... Hp gear... nice MR gear... but anything thinking as a caster they will be able to dominate forever is nuts... They are very strong out the gate.. but once people start getting gear and rolling in groups.. they have to pick on stragelers mostly. | ||
Last edited by Kastro; 08-06-2010 at 11:18 PM..
|
|
#90
|
|||
|
Those mage pets in the beginning were double BSing for like 450 450 on TZVZ, haha
| ||
|
|
|