#21
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#22
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[QUOTE=Solemnus;3224913]It's not bad, the issue with this is it's not unique to their class. Clerics can also root and stun. Druids, Rangers and Necro's can root, Mage pets can root, Bards can root and stun. Enchanters can root and stun too (they can do anything but heal basically). "
Never seen an enchanter rooting ever. And stunning? maybe once or twice. Same with clerics. Druid players are mostly overloaded by casting heal + thorns, most dont know about their stuns at all. Wizards have no other duties and can do these things easily. And pls tell your cleric to watch combat log for stuns while they are healing at the same time. Just wont work 80% of the time. Stuns are time-critical. Wizards and melees (paladins) are the only classes actually having that time interrupting caster mobs reliably. And about consistent damage vs. burst. First, dealing 30-50% dmg to each mob is above average dmg even with 3 players dedicated to do dmg. If you are killing so fast that a wizard cant keep up with 1 nuke per mob, more consistent dmg doesnt really matter anymore anyway. I've seen plenty of groups on green fail or crippled because of a lack of burst dmg in the right moment. Same with healing...sometimes you just need the big cleric heals to succeed although consistent healing is more desireable most of the time. If you think wizards cant pull their weight, you never had a good one in your dungeon group. Very underrated in areas that see the most play.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | ||
Last edited by Exard3k; 12-08-2020 at 04:16 PM..
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#23
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That's a lot of Necromancers. Number 2 is on the low side for Druid popularity. Usually it's on top. Paladin, Shadow Knight, Ranger, and Wizard occupy their usual places. The Magician population should continue to ebb over time.
Danth | ||
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#24
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While we are fine tuning them, they should gotten a good-class version of DMF for a coolness buff. Instead of EB, and PR theirs can give UV and Cold/Fire Resist. Edit: We can call it Evoker's Perception my 2 cents. | |||
Last edited by Master Roshi; 12-08-2020 at 04:39 PM..
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#25
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Wizard has been my favorite class to play in a group, but I have had much difficulties getting my wizard invited into groups. Being a solo wizard has been much less fun, but I haven’t connected all the dots for successful quading yet. I often find myself wishing I had a dot of some kind.
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#26
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The Wizard is harmed on P99 due also to P99's own culture where the class holds an often-deserved reputation as a haven for slackers and stoners. I'm among the folks who're hesitant to invite the class at all unless I already know the player, having seen entirely too many Wizards for too many years who sit back and do little or nothing. Motivated players picking the class can do nothing about such notions except power through and make themselves known as some of the good ones.
Danth | ||
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#27
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__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | |||
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#28
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Anyone play enough classes knows wizard under powered at high levels. If you havent played one, then you do not belong in the conversation. Thats the reason they added familiars to the game in later expansions, because the devs knew the wizards needed mana regen. The different level of familiars gave wizards breeze level mana regen all the way up to clarity II level mana regen. 2/tick, 4/tick, 6/tick, 8/tick, 10/tick, then up to 12-14/tick around POP timeline | |||
Last edited by NPC; 12-08-2020 at 08:55 PM..
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#29
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i promise charm did not work the way it did on live that it does on eq emu
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#30
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