#22
|
||||||
|
Quote:
Quote:
Quote:
| |||||
#23
|
|||
|
ya id like to see some prof. according to ooc everyone is rooted 24/7 yet not a single screenshot exists? my chanter routinely has root resisted (regular root) against non twinks even after tash. why is this not working for me [You must be logged in to view images. Log in or Register.]
__________________
Current Games:
Naw | ||
#24
|
|||
|
Samwise, I can count on people get fettered 50% of the tash after being tashed
Gaanon (Stasis monk) has robe of azure sky and all kinds of shit... we tashed him and I'd say even 75% of fetters hit him | ||
#25
|
|||
|
i just wanna see some tests done. tash someone to where they are still above 120+ and chain fetter on them. it would be easier to see how bad the problem is with prof. it is a big problem if true but we cant just change things without evidence.
also i know this sounds silly but does first cast have a better chance to land? when i started lowering my MR seems like the first cast would land but i would resist the rest. was odd but probably just RNG.
__________________
Current Games:
Naw | ||
#26
|
|||||
|
Quote:
Quote:
| ||||
Last edited by Burgerking; 12-15-2014 at 02:32 PM..
|
#27
|
|||
|
You realize by just having 3-4 more people at a mass pvp fight its going to result in a win because of the extra warm bodies spamming roots
35 vs 40 used to have a chance, not anymore Blind/fetter stuff aside and a few ultra minor things.. I am still in favor of the changes You should at least have to dispel their resist magic, that isn't asking too much But tash->perma blind is too damn much with 0 dispelling | ||
#29
|
||||
|
Quote:
Also why has no one here mentioned that root was nerfed to fuck as in if a melee hits a guy one or two times it immediately breaks? | |||
#30
|
||||
|
Quote:
Haynar already posted somewhere that the server-side MR reduction is actually larger than the MR reduction that you see on the client. Therefore your MR is actually lower according to the server. Also I was chain fettered with a tash. it sux. | |||
|
|