#1
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Offensive casts should not require pre LoS check
Stealing off another link in the shock of lightning thread
http://www.graffe.com/forums/showthr...l=1#post131975 Quote:
Lots of people are fishing in the wrong places for buffs (classic fixes tbh) to casters atm... this is the one we need most You should not need an LoS check for casting an offensive spell on players (but should on mobs) whether indoors or outdoors This is accurate for the server's entire timeline (day 1 - last day of Velious aka eternity here) Having to take a Tantor's to the face every time you want to start casting a nuke ain't classic [You must be logged in to view images. Log in or Register.] Grats all solo ganker casters if this goes in.. hope this is a quick/easy fix to make.. it can be further stretched basically to "no spells cast on a player by a player should require a los check" (bolts should not go through walls, obvi but you can start the cast this way should they come around the corner before it finishes) Melees right now are infinite endurance machines that can shred and shred and shred too... with 0 buffs / res effects not really hurting them NEARLY as much as they should | |||
Last edited by Nirgon; 05-18-2015 at 12:37 PM..
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#2
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Quote:
and I will expand further on this... LOS worked at the beginning of the cast in classic not the end for most spells. So basically if you began the cast in range you couldn't LOS away from the spell. The Only spell that required LOS for both beginning and end was Bolt. This was nerfed for a brief period in Luclin and reverted back after they deemed it gave melees an unfair advantage in pvp. Since what your saying is correct, I will not challenge you to provide proof to a well known classic mechanic as you do when it doesn't suit your "Agenda"
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#3
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I remember this. One of my first kills on RZ I couldn't even see my target I think it was a /assist nuke and had to run around looking for the body so I could loot that sweet Damask robe.
I thought this LoS was only in outdoor zones for some reason. My memory is fuzzy though. I don't remember every little detail about 15 year old PvP mechanics like these two immersed fruitcakes.
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#4
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Pvping in velks as a caster is going to be fucked up without it
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#5
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Quote:
Here LOS and high melee dmg has destroyed casters viability in pvp, which is something I've said over and over again.
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#6
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ya we need los removed for casters in dungeons
Z-axis also... it makes rains basically unusable in pvp unless you are on top of someone Haynar mentioned z-axis was an ultra bitch to fix so I respect that... los may be much easier | ||
#7
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Before you guys try to implement this find proof that you could do this in dungeons.
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#8
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Quote:
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#9
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Quote:
I concur with Syft's assessment. Bolt line spells (I was a mage) was the only difference. Everything else was LOS at beginning of cast. | |||
#10
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z-axis removal needs to be melee too before I forget
even now being at a levitate disadvantage as a melee is a bit too brutal I wouldn't fix melee and casting in sep patches if poss, hopefully casting range/melee can fit together some how at once... beggers choosing up in here | ||
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