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  #31  
Old 12-01-2019, 04:40 PM
Dolalin Dolalin is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
Bard AE hit more than 4 targets until I got it nerfed on live. I was paid to write an article explaining how to use MQ2 with /circle macro and a hack to walk underwater to AFK AE kite entire zones out of view of any player and get level 60 in a couple days. It was posted on the SOE forums and nerfed a week later somewhere around PoP era.

I'm curious, are you saying it used to hit only 4 and then was increased?
Yes, it hit four from beta/release up until ~September 1999.

https://www.project1999.com/forums/s...d.php?t=334283
Last edited by Dolalin; 12-01-2019 at 04:44 PM..
  #32  
Old 12-01-2019, 04:44 PM
Tilien Tilien is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Literally the whole point of p99 is to recreate the mechanics. See sig.
Ah, yes, like the classic 80% reduction in spawn timers. Very classic.
  #33  
Old 12-01-2019, 05:03 PM
flacidpenguin flacidpenguin is offline
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Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
Ah, yes, like the classic 80% reduction in spawn timers. Very classic.
And the classic nerd of most exp quests!
  #34  
Old 12-01-2019, 05:04 PM
Tecmos Deception Tecmos Deception is offline
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"But _____ isn't classic, therefore _____ unclassic thing should be in too" is a horrible argument to sway the dude in charge who literally says he wants classic mechanics even if it makes people mad.
Last edited by Tecmos Deception; 12-01-2019 at 05:09 PM..
  #35  
Old 12-01-2019, 05:25 PM
Uuruk Uuruk is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
I didn't play in the two months of release. I'm here to play everquest because it was a GOOD game. I can't play with corpse runs on live or an authentic experience. Explain to me how giving no mages after 34 benefits anyone(thank you for suggesting this change btw)?

Secondly, mages just didn't level that fast in the first two months. There were probably a couple hardcore players that made it there but the situation is vastly different. The playerbase is NOT classic and therefore the restriction is substantially worse. A significant amount of players played wizards and warriors for example and grouped more, so a mage not having a pet in that time period was not as much of an issue.

No pets after 34 can ONLY be supported if your goal is to make an exact museum and NOT a good game in itself. Which then all balance changes and garbage like /list should be reverted if that's the case because this mage pet thing SIGNIFICANTLY makes the game worse.
You're the dipshit that continued to level a class that didnt have pets past 34. We are all laughing at you.
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  #36  
Old 12-01-2019, 05:31 PM
Jimjam Jimjam is offline
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Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
Ah, yes, like the classic 80% reduction in spawn timers. Very classic.
This was done to recreate the 'kill 3 linked mobs to respawn them' system used on live which devs were not able to implement on p99.
  #37  
Old 12-01-2019, 05:44 PM
Tilien Tilien is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
This was done to recreate the 'kill 3 linked mobs to respawn them' system used on live which devs were not able to implement on p99.
This was done explicitly to handle the large number of people at launch, and the xp nerf was done because of exploit fears.
  #38  
Old 12-01-2019, 05:45 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
"But _____ isn't classic, therefore _____ unclassic thing should be in too" is a horrible argument to sway the dude in charge who literally says he wants classic mechanics even if it makes people mad.
I'm not saying I'm going to sway him, I'm saying his stated motivation is clearly not his actual motivation.
  #39  
Old 12-01-2019, 05:58 PM
Jimjam Jimjam is offline
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Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
This was done explicitly to handle the large number of people at launch, and the xp nerf was done because of exploit fears.
Yes, cos large numbers of people in the zone cause the 'kill 3 linked mobs to trigger respawn' to cycle disproportionately faster than the 1:1 system. Thats what the respawn hack/fix attempted to emulate.
  #40  
Old 12-01-2019, 06:00 PM
Sonark Sonark is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
No pets after 34 can ONLY be supported if your goal is to make an exact museum and NOT a good game in itself.
This museum metaphor needs to die and the stagnant pond one needs to realize its prominence.

What the devs "want" is something like they remember, except when they don't want to remember it that way, or know they can't because people are awful.

Good luck.

There's nothing about this that is a "museum"

EverQuest is still a game today that includes all of the content that this server offers, and then a whole metric shitton more. The "museum" isn't here, and it's already owned by someone else.
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