Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-02-2020, 11:05 AM
Indecisive Indecisive is offline
Sarnak

Indecisive's Avatar

Join Date: Feb 2019
Posts: 278
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
What good is there in a solution that is easy to defeat if you're malicious but will hinder honest people at the same time?
Isn't that exactly what we have now? Stay up for days on end for Manastone, or participate in account sharing so your guild can farm up Manastones to use and sell later on?

The impact on "honest" players would be minimal. It's the Scrooge McDuck pixel hoarders that would scream.
  #12  
Old 05-02-2020, 11:10 AM
Farinor Farinor is offline
Large Rat


Join Date: Oct 2019
Location: CT
Posts: 6
Default

Why not just makes the drops more common?
  #13  
Old 05-02-2020, 11:35 AM
Endonde Endonde is offline
Sarnak

Endonde's Avatar

Join Date: Jun 2014
Posts: 240
Default

Account sharing is all fun and games until your "friend" gets your account permanently banned for RMT.
__________________
Mr. Irrelevant
  #14  
Old 05-02-2020, 11:36 AM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,311
Default

It was a success in the only metric that matters: less petitions for staff to review.
  #15  
Old 05-02-2020, 11:45 AM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,753
Default

No Sharing: If your ip changes you get booted off the list.
If they're VNCing they're running the risk of multibox ban.

Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
It was a success in the only metric that matters: less petitions for staff to review.
+1
__________________
P99 Wiki
No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
  #16  
Old 05-02-2020, 11:59 AM
kelsoider kelsoider is offline
Aviak

kelsoider's Avatar

Join Date: Jul 2014
Posts: 83
Default

Quote:
Originally Posted by Jibien [You must be logged in to view images. Log in or Register.]
Just my two cents take it with a grain of salt:

The /list system was interesting to say the least but the amount of people who join a /list and FD till they hit #1, or even just to loot their item, was insane.

I think the lockout on the item drops should be permanent per toon. Get the item 1ce and move on or level another toon to farm.

1-This allows equal opportunity to the coveted loot (which I think is the whole purpose of the /list system)

2- This prevents people from hoarding the items and messing up the economy before it is even started (too late to an extent)

3-Makes the account sharing a mute point because once each toon has the item they will be unable to farm the camp again on that toon. (this promotes more alt leveling and could help noobs find groups in soon to be empty zones)

4- Anyone wanting to collect the "Lion's Share" as it was put can level multiple toons and do so while the casual gamers don't have to lose a camp to the same toon multiple times.
You're making too much sense
  #17  
Old 05-02-2020, 12:10 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,340
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
A solution to this problem has been proposed - randomly award the coveted item to one of the first 6 players on the list - drawing the mechanics of a particular camp closer to what it would be without /list - an exp group camping it and /rolling on the loot.
I like this idea ... as I like any idea that returns /list to playing EverQuest (ie. luck and patience) instead of playing a non-EQ made-up game (click the box every few minutes).

That being said, I don't think the group thing is necessary at all, and it'd be simpler to just list for a random chance to kill the mob when it spawns. To solve the "people don't kill their own mob" problem, make it so winning /list only gives you a ten minute window to kill: if you fail to do so in that time, /list happens again, giving the mob to someone else.

Again, I'm happy with any "more-EverQuesty" solution (and also, to be clear, /list 1.0 is still far more "EverQuesty" than not having a list at all) ... it's just that among all possible solutions I favor simpler ones over complex ones.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
  #18  
Old 05-02-2020, 12:51 PM
Jibien Jibien is offline
Scrawny Gnoll


Join Date: Apr 2011
Location: Great White North
Posts: 23
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
it's just that among all possible solutions I favor simpler ones over complex ones.
don't think it gets more simplistic than permanently locking out a toon once they get an item.
  #19  
Old 05-02-2020, 01:16 PM
drdrakes drdrakes is offline
Banned


Join Date: Sep 2014
Posts: 357
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
So we just went through the first incarnation of the /list feature.
Post your thoughts and eventual suggestions for improvement.

I'll start.

The good: overall, a great success. It worked exactly as announced, I haven't ran into any glitches. It allowed people who aren't as dedicated to EQ as some others to still compete to an extent which is a Good Thing. Meanwhile, it allowed the most commited ones to still get the lion's share of the loot, as it should be.

Kudos for the implementation, to whoever did it (I assume Rogean).


The bad: how it draws people to wish others (with a better # position than them) failed and the inevitable lawyering that ensues. The mechanics of /list create too many situations where instead of camaraderie, it results in tension and hard feelings. It's hard to imagine the number of /petition that have been generated by the manastone camp alone.



A solution to this problem has been proposed - randomly award the coveted item to one of the first 6 players on the list - drawing the mechanics of a particular camp closer to what it would be without /list - an exp group camping it and /rolling on the loot.

I would like to know what the GMs and the rest of people who used /list think of it.
Between screenshare and afk checker bots/exploits the only improvement I see is requiring characters to be max level for lists and to be active during the engagement of the mob.
  #20  
Old 05-02-2020, 01:28 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
Default

99% chance locket of escape is perma camped
Last edited by Vizax_Xaziv; 05-02-2020 at 01:51 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.