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#21
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The part I don't like about permanent lockouts is that it's not very EverQuesty. In any system the staff comes up with, if the item isn't no drop I don't think it's a bad thing to have people farming it and selling it. Ultimately any system is going to require large amounts of time sunk to "win" an item. Not everyone will want to do that, and I don't see anything wrong (or out of character for EQ) in letting player A farm plat, character B farm a legacy item, and then those two players exchange their goods. Permanent lockout prevents that, and makes it much harder for people who'd rather farm plat to ever see a legacy item. But for no drop legacy items? There is no reason for anyone to ever farm two, at least if they're lore (and I think they all are?), so it doesn't even require a lockout, because who is going to waste hours camping an item they already have, and can't use a second copy of?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#22
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I agree that Everquestiness shall be respected. Permanent lockout (even though I wouldn't mind personally), isn't right. Droppable or nodrop. The lockout can be randomish though, just like it was for phase 1.
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#23
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I think you should only be allowed to be on the list for 12 hours total. Anything beyond that is encouraging unhealthy behavior, as well as account sharing.
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#24
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This whole thing seems like some sort of psychological torture for people who are very invested, with the fear of missing out on the items, I think the whole thing is very unhealthy and rather unethical if people are spending DAYS at the keyboard to hit afk checks while they wait for their chance to wait for an item. I've no investment in any of these items, but I wish there was a better solution.. I feel sad for the people who are spending days camping these items, having a way to limit the time invested would be ideal but a hard time cutoff seems rough, unless each spawn that didn't contain the item dropped like a fragment of the item, so you could spend 10 hours at a camp, and come away with 1/5th of the item or whatever it works out to be. But anyway, not classic, so enjoy your fungi staff camp experience!
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk Amualia - Level 59 Dark-Elf Cleric Maruki - Level 23 Iksar BONEKNIGHT Lorelai - Level 54 High-Elf Enchanter | |||
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#25
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Any such "randomness, not staring at your screen endlessly" system would address all the concerns you listed and more.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#26
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By how people berate the staff and complain about this server I feel like they maybe feel it's a proper punishment! I'm not quite sure how the /list system works as far as other non heavily contested, non legacy camps, can you /list at the AC in OOT and such? I think I would take some exception to a /list system that allowed someone to come claim a random chance to kill a mob someone had been previously camping for multiple hours. Sorry if I'm totally mistaken on how this works!
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk Amualia - Level 59 Dark-Elf Cleric Maruki - Level 23 Iksar BONEKNIGHT Lorelai - Level 54 High-Elf Enchanter | |||
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#27
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And you can probably guess why that is, given ... Quote:
But, at the same time, I wouldn't assume they don't care about how we feel. There is a wealth of evidence to suggest that the staff reads this forum, and given that they do they'd be idiots to look at a good idea and go "yeah that'd be great, but it came from a player so we're not doing that." To the contrary, I absolutely believe they listen to us ... they just do it very quietly. Quote:
Someday I think it'd be in everyone's interest (staff and players) to implement some form of "automated GMing" to problematic non-legacy NPCs like Hadden and the AC ... but the staff are likely going to keep "dipping their toe in the water" (of automated GMing) a lot more at first before they do that.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
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#28
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#29
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If you're in the top 6 on the list, there's 83 % chance you don't get it awarded when it drops.
The probability of it happening twice in a row is 69 % 3 in a row: 58 % 4 in a row: 48 % 5 in a row: 40 % 6 in a row: 33.5 % 10 in a row: 16 % 15 in a row: 6.5 % 20 in a row: 2.6 % 30 in a row: 0.4 % Basically it will be fun to listen to these 0.4% stories in RnF. | ||
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#30
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Which should we have? Well I'd answer that with another question: how many things (outside of lists) in EverQuest do you get by being lucky/patient (and the unlucky get screwed), and how many things do you have guaranteed because you sat somewhere for days without sleeping?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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