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  #11  
Old 06-11-2016, 10:27 PM
Redi Redi is offline
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I thought Ecoli had ptsd from experience loss in pvp
  #12  
Old 06-12-2016, 12:32 AM
Xaanka Xaanka is offline
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  #13  
Old 06-12-2016, 02:27 AM
Tradesonred Tradesonred is offline
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Funny, thats what i would call the last 100 people here chasing the dragon, junkies that just cant quit that dead server
  #14  
Old 06-13-2016, 02:12 PM
Xaanka Xaanka is offline
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Funny, thats what i would call the last 100 people here chasing the dragon, junkies that just cant quit that dead server
i don't play
  #15  
Old 06-13-2016, 04:48 PM
Samsung Samsung is offline
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Ecoli nobody likes you and your posts are shit just stop.
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  #16  
Old 06-13-2016, 06:04 PM
notinmyname notinmyname is offline
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Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
i don't play
Post your dongle danggr
  #17  
Old 06-13-2016, 08:39 PM
Zuranthium Zuranthium is offline
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It was never great to begin with. PvP should actually matter and be fun on a Red server if it's going to be worth playing.

1.) Weekly Guild vs Guild tournaments with set numbers of players and equipment. Winners would get raiding rights for certain zones and other various prizes.

2.) Don't allow guilds to zerg a zone.

3.) Give people a considerable amount of exp for killing other players (non-guildmates), which would be shared with groups (so that clerics and such still benefit). Every time a group kills a legal target, the whole group would get a "kill point" and these points could be traded in for monetary/item rewards. This provides incentive for casual PvP and an alternative to PvE as a method of leveling and getting loot. Obviously you would have certain rules in place with this so that it wouldn't be exploited by friends killing each others' alts constantly.

4.) Rework/balance the combat mechanics of the server to make it more interesting, less tedious, and open to every class and various group setups being competitive.
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  #18  
Old 06-13-2016, 08:42 PM
Ames1 Ames1 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It was never great to begin with. PvP should actually matter and be fun on a Red server if it's going to be worth playing.

1.) Weekly Guild vs Guild tournaments with set numbers of players and equipment. Winners would get raiding rights for certain zones and other various prizes.

2.) Don't allow guilds to zerg a zone.

3.) Give people a considerable amount of exp for killing other players (non-guildmates), which would be shared with groups (so that clerics and such still benefit). Every time a group kills a legal target, the whole group would get a "kill point" and these points could be traded in for monetary/item rewards. This provides incentive for casual PvP and an alternative to PvE as a method of leveling and getting loot. Obviously you would have certain rules in place with this so that it wouldn't be exploited by friends killing each others' alts constantly.

4.) Rework/balance the combat mechanics of the server to make it more interesting, less tedious, and open to every class and various group setups being competitive.
No offense but you are quite literally the worst everquest player I've ever encountered so whatever opinion you have about this server should be taken with a grain of salt.
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  #19  
Old 06-13-2016, 08:46 PM
blammo blammo is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It was never great to begin with. PvP should actually matter and be fun on a Red server if it's going to be worth playing.

1.) Weekly Guild vs Guild tournaments with set numbers of players and equipment. Winners would get raiding rights for certain zones and other various prizes.

2.) Don't allow guilds to zerg a zone.

3.) Give people a considerable amount of exp for killing other players (non-guildmates), which would be shared with groups (so that clerics and such still benefit). Every time a group kills a legal target, the whole group would get a "kill point" and these points could be traded in for monetary/item rewards. This provides incentive for casual PvP and an alternative to PvE as a method of leveling and getting loot. Obviously you would have certain rules in place with this so that it wouldn't be exploited by friends killing each others' alts constantly.

4.) Rework/balance the combat mechanics of the server to make it more interesting, less tedious, and open to every class and various group setups being competitive.

shut the fuck up idiot
  #20  
Old 06-13-2016, 08:55 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Ames1 [You must be logged in to view images. Log in or Register.]
No offense but you are quite literally the worst everquest player I've ever encountered so whatever opinion you have about this server should be taken with a grain of salt.
You are clueless and the various idiotic, knee-jerk reaction comments that will be posted in response to actual intelligent discourse should be buried with bags of salt, indeed.
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